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Real-World Implementation of C# Design Patterns

You're reading from   Real-World Implementation of C# Design Patterns Overcome daily programming challenges using elements of reusable object-oriented software

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Product type Paperback
Published in Oct 2022
Publisher Packt
ISBN-13 9781803242736
Length 442 pages
Edition 1st Edition
Languages
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Author (1):
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Bruce M. Van Horn II Bruce M. Van Horn II
Author Profile Icon Bruce M. Van Horn II
Bruce M. Van Horn II
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Introduction to Patterns (Pasta) and Antipatterns (Antipasta)
2. Chapter 1: There’s a Big Ball of Mud on Your Plate of Spaghetti FREE CHAPTER 3. Chapter 2: Prepping for Practical Real-World Applications of Patterns in C# 4. Part 2: Patterns You Need in the Real World
5. Chapter 3: Getting Creative with Creational Patterns 6. Chapter 4: Fortify Your Code With Structural Patterns 7. Chapter 5: Wrangling Problem Code by Applying Behavioral Patterns 8. Part 3: Designing New Projects Using Patterns
9. Chapter 6: Step Away from the IDE! Designing with Patterns Before You Code 10. Chapter 7: Nothing Left but the Typing – Implementing the Wheelchair Project 11. Chapter 8: Now You Know Some Patterns, What Next? 12. Index 13. Other Books You May Enjoy Appendix 1: A Brief Review of OOP Principles in C# 1. Appendix 2: A Primer on the Unified Modeling Language (UML)

Creating maintainable systems using SOLID principles

SOLID is a reference to the top five principles of Object-Oriented Design (OOD):

  • The Single Responsibility principle
  • The Open-Closed principle
  • The Liskov Substitution principle
  • The Interface Segregation principle
  • The Dependency Inversion principle

Following these principles will allow you to create systems that are robust, extensible, and maintainable. Honoring these principles prepares you well for working with patterns because many patterns are built on or reference these principles.

The Single Responsibility principle

Every method should do one thing. Every class should represent one thing. We call this idea the Single Responsibility Principle (SRP). If you have a method inside an object that does many things without invoking outside methods, your method is doing too much and runs the risk of becoming an example of the antipattern known as the god function. These are big, messy piles of inedible...

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