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Real-Time 3D Graphics with WebGL 2

You're reading from   Real-Time 3D Graphics with WebGL 2 Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781788629690
Length 500 pages
Edition 2nd Edition
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Authors (2):
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Farhad Ghayour Farhad Ghayour
Author Profile Icon Farhad Ghayour
Farhad Ghayour
Diego Cantor Diego Cantor
Author Profile Icon Diego Cantor
Diego Cantor
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Table of Contents (14) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Rendering 3. Lights 4. Cameras 5. Animations 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques 11. WebGL 2 Highlights 12. Journey Ahead 13. Other Books You May Enjoy

Loading the Cars

Inside of the load function, we will download some assets in the background that we can load into our application.

When the JSON files that describe the cars are available, we just use the scene instance to load these files. Keep in mind that it's uncommon to have ready-to-use JSON files. In such situations, there are specialized design tools, such as Blender, which can significantly help create and convert consumable models.

That said, we will use the pre-built models that are available on blendswap.org. All of these models are publicly available, and are free of charge to use and distribute. Before we can use these models, we need to export them to an intermediate file format from where we can extract the geometry and material properties to create the appropriate JSON files. The file format we are going to use is Wavefront OBJ.

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