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Python Projects for Kids

You're reading from   Python Projects for Kids Unleash Python and take your small readers on an adventurous ride through the world of programming

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Product type Paperback
Published in Apr 2016
Publisher Packt
ISBN-13 9781782175063
Length 192 pages
Edition 1st Edition
Languages
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Author (1):
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Jessica Ingrassellino Jessica Ingrassellino
Author Profile Icon Jessica Ingrassellino
Jessica Ingrassellino
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Table of Contents (13) Chapters Close

Preface 1. Welcome! Let's Get Started 2. Variables, Functions, and Users FREE CHAPTER 3. Calculate This! 4. Making Decisions – Python Control Flows 5. Loops and Logic 6. Working with Data – Lists and Dictionaries 7. What's in Your Backpack? 8. pygame 9. Tiny Tennis 10. Keep Coding! A. Quick Task Answers Index

Adding graphics to games


While you learned how to make some basic shapes, our world would be pretty boring if it only had rectangles, circles, and squares in basic colors. By experimenting with modules such as the pygame.image() module you can learn how to work with images that are created outside of pygame. If you have an artistic sibling or friend or you are an artist yourself, you can create or scan artwork in your computer and then add it to your games.

Note

You can learn about the pygame.image() module at http://www.pygame.org/docs/ref/image.html.

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