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Processing 2: Creative Programming Cookbook

You're reading from   Processing 2: Creative Programming Cookbook

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849517942
Length 306 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

Processing 2: Creative Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Processing 2 FREE CHAPTER 2. Drawing Text, Curves, and Shapes in 2D 3. Drawing in 3D–Lights, Camera, and Action! 4. Working with Data 5. Exporting from Processing 6. Working with Video 7. Audio Visualization 8. Exploring Computer Vision 9. Exploring JavaScript Mode 10. Exploring Android Mode 11. Using Processing with Other Editors Index

Creating a synthesizer


The second instrument we'll create is a synthesizer. We'll use a sine wave and a saw wave to generate an interesting sound. The keyboard will be used to hit notes, and the mouse will pan the sound from left to right.

How to do it...

You need to start by importing the minim library and declare a Minim object and an AudioOutput object. We also need a SineWave and a SawWave object to generate the sound. In the setup() function, we'll create both waves and add them to the output so you'll hear them.

import ddf.minim.*;
import ddf.minim.signals.*;
import ddf.minim.analysis.*;
import ddf.minim.effects.*;
  
Minim minim;
AudioOutput out;
SineWave sine;
SawWave saw;
  
void setup()
{
  size( 1024, 480 );
  smooth();
  
  strokeWeight( 2 );
  
  minim = new Minim( this );
    
  out = minim.getLineOut( Minim.STEREO );
  
  sine = new SineWave( 130.816, 0.5, out.sampleRate() );
  out.addSignal( sine );

  saw = new SawWave( 65.4064, 1.0, out.sampleRate() );
  out.addSignal( saw...
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