Programming with TCP and UDP in Rust
As discussed earlier, TCP and UDP are the fundamental transport layer network protocols for the internet. In this section, let's first write a UDP server and client. Then we'll look at doing the same using TCP.
Create a new project called tcpudp
where we will write the TCP and UDP servers and clients:
cargo new tcpudp && cd tcpudp
Let's first look at network communication using UDP.
Writing a UDP server and client
In this section, we'll learn how to configure UDP sockets, and how to send and receive data. We'll write both a UDP server and a UDP client.
Starting with the UDP server
In the example shown, we're creating a UDP server by binding to a local socket using UdpSocket::bind
. We're then creating a fixed-size buffer, and listening for incoming data streams in a loop. If data is received, we are spawning a new thread to process the data by echoing it back to the sender. As we already...