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Practical Game Design

You're reading from   Practical Game Design A modern and comprehensive guide to video game design

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781803245157
Length 446 pages
Edition 2nd Edition
Concepts
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Authors (2):
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Adam Kramarzewski Adam Kramarzewski
Author Profile Icon Adam Kramarzewski
Adam Kramarzewski
Ennio De Nucci Ennio De Nucci
Author Profile Icon Ennio De Nucci
Ennio De Nucci
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Table of Contents (19) Chapters Close

Preface 1. Chapter 1: Introducing the Game Production Process 2. Chapter 2: Preparing a Game Concept FREE CHAPTER 3. Chapter 3: Scoping a Game Project 4. Chapter 4: Creating Design Documentation 5. Chapter 5: Understanding Game Mechanics 6. Chapter 6: Designing Systems and Features 7. Chapter 7: Making Prototypes 8. Chapter 8: Designing Compelling Stories for Games 9. Chapter 9: The Fundamentals of Level Design 10. Chapter 10: Creating Characters 11. Chapter 11: Balancing Your Content and Systems 12. Chapter 12: Building a Great User Interface and User Experience 13. Chapter 13: Making Your Games Accessible 14. Chapter 14: Mastering Games as a Service 15. Chapter 15: Understanding Monetization Techniques 16. Chapter 16: The Final 10% 17. Index 18. Other Books You May Enjoy

Increasing accessibility

When thinking of making our games more accessible, we often narrow our focus to the overall pacing and difficulty of in-game challenges. While balancing itself is important enough to warrant a whole chapter (and we’ve done just that in this book), we first need to identify ways in which we can make the core of our product fundamentally more approachable.

Reducing cognitive load

Games that require good memory, observational skills, abstract thinking, planning, and fact association are all at risk of being very cognitively demanding.

High-level games of chess immediately come to mind as an example of a difficult mental challenge. And yet, the base rules and mechanics of chess can be understood and memorized by young children, making chess an accessible game.

Complex and mentally demanding games only become inaccessible if the player is stuck, put under time pressure, or struggles to learn the rules and improve. To make the game more accessible...

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