To get the most out of this book
To get the most out of this book, it is best to have some basic previous knowledge of the Blender interface, as well as basic modeling skills. It is assumed that the reader has a beginner-level grasp of fundamental skills, such as orientating in the 3D world, navigating through property menus, and using basic modeling tools, including grabbing, rotation, and scaling.
Software covered in the book |
Operating system requirements |
Blender 3D 3.4 |
Windows, macOS, or Linux |
GIMP |
If you are using the digital version of this book, we advise you to type the code yourself or access the code from the book’s GitHub repository (a link is available in the next section). Doing so will help you avoid any potential errors related to the copying and pasting of code.
If you do not have a grasp of the basic functions of Blender required to follow this book, you can easily learn about these by watching any free, online, beginner Blender tutorials.