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OpenNI Cookbook

You're reading from   OpenNI Cookbook Learn how to write NIUI-based applications and motion-controlled games

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Product type Paperback
Published in Jul 2013
Publisher Packt
ISBN-13 9781849518468
Length 324 pages
Edition 1st Edition
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Author (1):
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Soroush Falahati Soroush Falahati
Author Profile Icon Soroush Falahati
Soroush Falahati
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Table of Contents (14) Chapters Close

OpenNI Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started FREE CHAPTER 2. OpenNI and C++ 3. Using Low-level Data 4. More about Low-level Outputs 5. NiTE and User Tracking 6. NiTE and Hand Tracking 7. NiTE and Skeleton Tracking Index

Controlling the player when opening a device from file


In this recipe we want to introduce you to a new class, OpenNI::PlaybackControl. Using this class, you can seek a frame as well as repeat and change the speed of playback easily.

Getting ready

Create a project in Visual Studio 2010 and prepare it for working with OpenNI using the Creating a project in Visual Studio 2010 recipe of Chapter 2, Open NI and C++. After that, configure Visual Studio 2010 to use OpenGL using the Configuring Visual Studio 2010 to use OpenGL recipe of this chapter.

How to do it...

  1. Add the following lines above your source code (just below the #include lines):

    int window_w = 640;
    int window_h = 480;
    OniRGB888Pixel* gl_texture;
    VideoStream depthSensor;
    Device device;
    PlaybackControl* playControl;
    char ReadLastCharOfLine()
    {
      int newChar = 0;
      int lastChar;
      fflush(stdout);
      do 
      {
        lastChar = newChar;
        newChar = getchar();
      }
      while ((newChar != '\n') 
        && (newChar != EOF));
      return (char)lastChar...
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