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OpenGL 4 Shading Language Cookbook

You're reading from   OpenGL 4 Shading Language Cookbook Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781789342253
Length 472 pages
Edition 3rd Edition
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Authors (2):
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David A Wolff David A Wolff
Author Profile Icon David A Wolff
David A Wolff
David Wolff David Wolff
Author Profile Icon David Wolff
David Wolff
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Table of Contents (13) Chapters Close

Preface 1. Getting Started with GLSL FREE CHAPTER 2. Working with GLSL Programs 3. The Basics of GLSL Shaders 4. Lighting and Shading 5. Using Textures 6. Image Processing and Screen Space Techniques 7. Using Geometry and Tessellation Shaders 8. Shadows 9. Using Noise in Shaders 10. Particle Systems and Animation 11. Using Compute Shaders 12. Other Books You May Enjoy

Applying an edge detection filter


Edge detection is an image processing technique that identifies regions where there is a significant change in the brightness of the image. It provides a way to detect the boundaries of objects and changes in the topology of the surface. It has applications in the field of computer vision, image processing, image analysis, and image pattern recognition. It can also be used to create some visually interesting effects. For example, it can make a 3D scene look similar to a 2D pencil sketch, as shown in the following image. To create this image, a teapot and torus were rendered normally, and then an edge detection filter was applied in a second pass:

The edge detection filter that we'll use here involves the use of a convolution filter, or convolution kernel (also called a filter kernel). A convolution filter is a matrix that defines how to transform a pixel by replacing it with the sum of the products between the values of nearby pixels and a set of pre-determined...

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