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OpenGL 4 Shading Language Cookbook, Second Edition

You're reading from   OpenGL 4 Shading Language Cookbook, Second Edition Acquiring the skills of OpenGL Shading Language is so much easier with this cookbook. You'll be creating graphics rather than learning theory, gaining a high level of capability in modern 3D programming along the way.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781782167020
Length 394 pages
Edition 2nd Edition
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Authors (2):
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David A Wolff David A Wolff
Author Profile Icon David A Wolff
David A Wolff
David Wolff David Wolff
Author Profile Icon David Wolff
David Wolff
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Table of Contents (12) Chapters Close

Preface 1. Getting Started with GLSL FREE CHAPTER 2. The Basics of GLSL Shaders 3. Lighting, Shading, and Optimization 4. Using Textures 5. Image Processing and Screen Space Techniques 6. Using Geometry and Tessellation Shaders 7. Shadows 8. Using Noise in Shaders 9. Particle Systems and Animation 10. Using Compute Shaders Index

Chapter 1. Getting Started with GLSL

In this chapter, we will cover the following recipes:

  • Using a function loader to access the latest OpenGL functionality
  • Using GLM for mathematics
  • Determining the GLSL and OpenGL version
  • Compiling a shader
  • Linking a shader program
  • Sending data to a shader using vertex attributes and vertex buffer objects
  • Getting a list of active vertex input attributes and locations
  • Sending data to a shader using uniform variables
  • Getting a list of active uniform variables
  • Using uniform blocks and uniform buffer objects
  • Getting debug messages
  • Building a C++ shader program class
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OpenGL 4 Shading Language Cookbook, Second Edition - Second Edition
Published in: Dec 2013
Publisher: Packt
ISBN-13: 9781782167020
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