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Multiplayer Game Development with Unreal Engine 5

You're reading from   Multiplayer Game Development with Unreal Engine 5 Create compelling multiplayer games with C++, Blueprints, and Unreal Engine's networking features

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781803232874
Length 394 pages
Edition 1st Edition
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Author (1):
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Marco Secchi Marco Secchi
Author Profile Icon Marco Secchi
Marco Secchi
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Table of Contents (22) Chapters Close

Preface 1. Part 1:Introducing Multiplayer Games
2. Chapter 1: Getting Started with Multiplayer Game Development FREE CHAPTER 3. Chapter 2: Understanding Networking Basics 4. Chapter 3: Testing the Multiplayer System with a Project Prototype 5. Part 2:Networking and Multiplayer Games in Unreal Engine
6. Chapter 4: Setting Up Your First Multiplayer Environment 7. Chapter 5: Managing Actors in a Multiplayer Environment 8. Chapter 6: Replicating Properties Over the Network 9. Chapter 7: Using Remote Procedure Calls (RPCs) 10. Part 3:Improving Your Game
11. Chapter 8: Introducing AI into a Multiplayer Environment 12. Chapter 9: Extending AI Behaviors 13. Chapter 10: Enhancing the Player Experience 14. Chapter 11: Debugging a Multiplayer Game 15. Part 4:Deploying Your Game Online
16. Chapter 12: Managing Multiplayer Sessions 17. Chapter 13: Handling Data During a Session 18. Chapter 14: Deploying Multiplayer Games 19. Chapter 15: Adding Epic Online Services (EOS) 20. Index 21. Other Books You May Enjoy

Adding NPC Actors

While taking a leisurely stroll in the underground and dodging or stabbing zombies can be amusing, let’s not forget the big bucks the king’s shelling out for us. We’ve got a rescue mission on our hands – liberate his knights from the Lichlord’s dungeons before they’re turned into undead abominations. Time to get down to business, my fearless developer!

In this section, you’ll create an Actor Blueprint that will serve as a prisoner your beloved thief needs to rescue (in order to get more experience points). To implement such a system, you will make good use of the Interactable interface you implemented in Chapter 7, Using Remote Procedure Calls (RPCs).

Creating the NPC character

The NPC you will be creating is a simple, replicated Actor that will cheer when the player has interacted with it and will grant some experience points. The first things we need are the Animation Montages that will play the idle and...

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