Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Mastering Xamarin.Forms
Mastering Xamarin.Forms

Mastering Xamarin.Forms: App architecture techniques for building multi-platform, native mobile apps with Xamarin.Forms 4 , Third Edition

eBook
€8.99 €19.99
Paperback
€24.99
Subscription
Free Trial
Renews at €18.99p/m

What do you get with Print?

Product feature icon Instant access to your digital eBook copy whilst your Print order is Shipped
Product feature icon Paperback book shipped to your preferred address
Product feature icon Download this book in EPUB and PDF formats
Product feature icon Access this title in our online reader with advanced features
Product feature icon DRM FREE - Read whenever, wherever and however you want
Product feature icon AI Assistant (beta) to help accelerate your learning
OR
Modal Close icon
Payment Processing...
tick Completed

Shipping Address

Billing Address

Shipping Methods
Table of content icon View table of contents Preview book icon Preview Book

Mastering Xamarin.Forms

Getting Started

The goal of this book is to focus on how to apply best practices and patterns to mobile apps built with Xamarin.Forms, and not on the actual Xamarin.Forms toolkit and API itself. The best way to achieve this goal is to build an app end to end, applying new concepts in each chapter.

Therefore, the goal of this chapter is to simply put together the basic structure of a Xamarin.Forms mobile app code base, which will serve as a foundation that we can build from throughout the rest of this book.

In this chapter, we will do the following:

  • Introduce and define the features of the app that we will build throughout the rest of the book
  • Create a new Xamarin.Forms mobile app with an initial app structure and user interface

In the next chapter we'll introduce the Model-View-ViewModel (MVVM) pattern and add data bindings to the user interface we create in this chapter. From there we will build upon the app and its architecture, introducing best practices and patterns for things like platform-specific API dependencies, dependency injection, remote data access, authentication, and unit testing. But, just like the beginning of many new mobile projects, we will start with an idea.

Introducing the app idea

We will create a travel app named TripLog and, as the name suggests, it will be an app that will allow its users to log their travel adventures. Although the app itself will not solve any real-world problems, it will have features that will require us to solve real-world architecture and coding problems. The app will take advantage of several core concepts, such as list views, maps, location services, and live data from a RESTful API, and we will apply patterns and best practices throughout this book to implement these concepts.

Defining features

Before we get started, it is important to understand the requirements and features of the TripLog app. We will do this by quickly defining some of the high-level things this app will allow its users to do:

  • View existing log entries (online and offline)
  • Add new log entries with the following data:
    • Title
    • Location using GPS
    • Date
    • Notes
    • Rating
  • Sign into the app

The following screenshots show some of the iOS and Android screens of the app we will be creating. The first screenshot shows the initial screen running on iOS with the list of all the user's trip log entries. The middle screenshot shows the trip log detail screen using native maps. The last screenshot shows the screen that lets users add new trip log entries running on Android:

Figure 1: The TripLog app as it will appear at the end of the book

Creating the initial app

To start off the new TripLog mobile app project, we will need to create the initial solution architecture. We can also create the core shell of our app's user interface by creating the initial screens based on the basic features we have just defined.

Setting up the solution

We will start things off by creating a brand new, blank Xamarin.Forms solution within Visual Studio by performing the following steps:

  1. In Visual Studio, click on File | New Solution. This will bring up a series of dialog screens that will walk you through creating a new Xamarin.Forms solution. On the first dialog, click on App on the left-hand side, under the Multiplatform section, and then select Blank Forms App, as shown in the following screenshot:

    Figure 2: Xamarin.Forms new project setup in Visual Studio (step 1 of 3)

  2. On the next dialog screen, enter the name of the app, TripLog, and ensure that Use .NET Standard is selected for the Shared Code option, as shown in the following screenshot:

    You can use either .NET Standard or a Shared Library for the code sharing option when creating a new Xamarin.Forms project. There are benefits to both but we will use .NET Standard, as it lends itself better to the architecture patterns and testability objectives of this book.

    Figure 3: Xamarin.Forms new project setup in Visual Studio (step 2 of 3)

  3. On the final dialog screen, simply click on the Create button, as follows:

    Figure 4: Xamarin.Forms new project setup in Visual Studio (step 3 of 3)

  4. After creating the new Xamarin.Forms solution, you will have several projects created within it, as shown in the following screenshot:

Figure 5: The TripLog solution in Visual Studio

There will be a single .NET Standard project and two platform-specific projects, as follows:

  • TripLog: This is a .NET Standard project that will serve as the core layer of the solution architecture. This is the layer that will include all our business logic, data objects, Xamarin.Forms pages, and other non-platform-specific code. The code in this project is common and not specific to a platform, and can therefore be shared across the platform projects.
  • TripLog.iOS: This is the iOS platform-specific project containing all the code and assets required to build and deploy the iOS app from this solution. By default, it will have a reference to the TripLog core project.
  • TripLog.Android: This is the Android platform-specific project containing all the code and assets required to build and deploy the Android app from this solution. By default, it will have a reference to the TripLog core project.

If you are using Visual Studio for Mac, you will only get an iOS and an Android project when you create a new Xamarin.Forms solution. To include a Windows (UWP) app in your Xamarin.Forms solution, you will need to use Visual Studio for Windows. Although the screenshots and samples used throughout this book are demonstrated using Visual Studio for Mac, the code and concepts will also work in Visual Studio for Windows. Refer to the Preface of this book for further details on software and hardware requirements that need to be met to follow along with the concepts in this book.

You'll notice a file in the core library named App.xaml, which includes a code-behind class in App.xaml.cs named App that inherits from Xamarin.Forms.Application. Initially, the App constructor sets the MainPage property to a new instance of a ContentPage named MainPage that simply displays some default text.

The first thing we will do in our TripLog app is build the initial views, or screens, required for our UI, and then update that MainPage property of the App class in App.xaml.cs.

Updating the Xamarin.Forms packages

If you expand the Dependencies > NuGet folder within the main TripLog project, and the Packages folder in each of the platform projects in the solution, you will see that Xamarin.Forms is a NuGet package that is automatically included when we select the Xamarin.Forms project template. It is possible that the included NuGet packages need to be updated. Update the Xamarin.Forms NuGet packages in each of the projects within the solution to the latest version available.

New for Third Edition!

In this edition of Mastering Xamarin.Forms we will take advantage of some of the new features and capabilities of Xamarin.Forms 4. To do this, we will require a minimum stable version of 4.3 of the Xamarin.Forms NuGet package.

Creating the main page

The main page of the app will serve as the entry point into the app and will display a list of existing trip log entries. Our trip log entries will be represented by a data model named TripLogEntry. Models are a key pillar in the MVVM pattern and data binding, which we will explore more in Chapter 2, MVVM and Data Binding; however, in this chapter, we will create a simple class that will represent the TripLogEntry model.

Let's now start creating the main page by performing the following steps:

  1. First, delete the default MainPage.xaml and its code-behind file, MainPage.xaml.cs, from the TripLog project. We will create our own MainPage.
  2. Next, add a new folder named Views to the root of the TripLog project. This folder will be where app pages in the application live.
  3. Next, add a new Xamarin.Forms XAML ContentPage to the Views folder in the TripLog project and name it MainPage.
  4. Next, update the MainPage property of the App class in App.xaml.cs to a new instance of Xamarin.Forms.NavigationPage whose root is a new instance of TripLog.MainPage that we just created:
    using Xamarin.Forms;
    using TripLog.Views;
    namespace TripLog
    {
        public partial class App : Application
        {
            public App()
            {
                InitializeComponent();
                MainPage = new NavigationPage(new MainPage());
            }
            // ...
        }
    }
    

    Notice how we are wrapping our MainPage with a NavigationPage. By doing this, we automatically get native components for navigating between pages.

  5. Create a new folder in the TripLog project named Models.
  6. Create a new empty class file in the Models folder named TripLogEntry.
  7. Update the TripLogEntry class with auto-implemented properties representing the attributes of an entry:
    public class TripLogEntry
    {
        public string Title { get; set; } 
        public double Latitude { get; set; } 
        public double Longitude { get; set; } 
        public DateTime Date { get; set; } 
        public int Rating { get; set; } 
        public string Notes { get; set; }
    }
    
  8. Now that we have a model to represent our trip log entries, we can use it to display some trips on the main page using a CollectionView control. We will use a DataTemplate to describe how the model data should be displayed in each of the rows in the CollectionView using the following XAML in the ContentPage.Content tag in MainPage.xaml:
    <ContentPage 
        xmlns="http://xamarin.com/schemas/2014/forms"
        xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
        x:Class="TripLog.Views.MainPage"
        Title="TripLog">
        <ContentPage.Content>
            <CollectionView x:Name="trips"
                SelectionMode="Single">
                <CollectionView.ItemTemplate>
                    <DataTemplate>
                        <Grid Padding="10">
                            <Grid.ColumnDefinitions>
                                <ColumnDefinition Width="1*" />
                                <ColumnDefinition Width="3*" />
                            </Grid.ColumnDefinitions>
                            <Grid.RowDefinitions>
                                <RowDefinition Height="Auto" />
                                <RowDefinition Height="Auto" />
                            </Grid.RowDefinitions>
                            <Label Grid.RowSpan="2"
                                   Text="{Binding Date, StringFormat='{0:MMM d}'}" />
                            <Label Grid.Column="1"
                                   Text="{Binding Title}"
                                   FontAttributes="Bold" />
                            <Label Grid.Column="1"
                                   Grid.Row="1"
                                   Text="{Binding Notes}" />
                        </Grid>
                    </DataTemplate>
                </CollectionView.ItemTemplate>
            </CollectionView>
        </ContentPage.Content>
    </ContentPage>
    
  9. In the main page's code-behind, MainPage.xaml.cs, we will populate the CollectionView ItemsSource with a hardcoded collection of TripLogEntry objects. In the next chapter, we will move this collection to the page's data context (that is, its ViewModel), and in Chapter 6, API Data Access, we will replace this hardcoded data with data from a live Azure backend:
    public partial class MainPage : ContentPage
    {
        public MainPage()
        {
            InitializeComponent();
            var items = new List<TripLogEntry>
            {
                new TripLogEntry
                {
                    Title = "Washington Monument", 
                    Notes = "Amazing!",
                    Rating = 3,
                    Date = new DateTime(2019, 2, 5),
                    Latitude = 38.8895,
                    Longitude = -77.0352
                },
                new TripLogEntry
                {
                    Title = "Statue of Liberty", 
                    Notes = "Inspiring!",
                    Rating = 4,
                    Date = new DateTime(2019, 4, 13),
                    Latitude = 40.6892,
                    Longitude = -74.0444
                },
                new TripLogEntry
                {
                    Title = "Golden Gate Bridge", 
                    Notes = "Foggy, but beautiful.", 
                    Rating = 5,
                    Date = new DateTime(2019, 4, 26),
                    Latitude = 37.8268,
                    Longitude = -122.4798
                }
            };
            trips.ItemsSource = items;
        }
    }
    

At this point, we have a single page that is displayed as the app's main page. If we debug the app and run it in a simulator, emulator, or on a physical device, we should see the main page showing the list of log entries we hardcoded into the view, as shown in the following screenshot:

Figure 6: The TripLog main page

In Chapter 2, MVVM and Data Binding, we will refactor this quite a bit as we implement MVVM and leverage the benefits of data binding.

Creating the new entry page

The new entry page of the app will give the user a way to add a new log entry by presenting a series of fields to collect the log entry details. There are several ways to build a form to collect data in Xamarin.Forms. You can simply use a StackLayout and present a stack of Label and Entry controls on the screen, or you can also use a TableView with various types of ViewCell elements. In most cases, a TableView will give you a very nice default, platform-specific look and feel. However, if your design calls for a more customized aesthetic, you might be better off leveraging the other layout options available in Xamarin.Forms. For the purpose of this app, we will use a TableView.

There are some key data points we need to collect when our users log new entries with the app, such as title, location, date, rating, and notes. For now, we will use a regular EntryCell element for each of these fields. We will update, customize, and add things to these fields later in this book. For example, we will wire the location fields to a geolocation service that will automatically determine the location. We will also update the date field to use an actual platform-specific date picker control. For now, we will just focus on building the basic app shell.

In order to create the new entry page that contains a TableView, perform the following steps:

  1. First, add a new Xamarin.Forms XAML ContentPage to the Views folder in the TripLog project and name it NewEntryPage.
  2. Update the new entry page using the following XAML to build the TableView that will represent the data entry form on the page:
    <ContentPage xmlns="http://xamarin.com/schemas/2014/forms"
        xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
        x:Class="TripLog.Views.NewEntryPage"
        Title="New Entry">
        <ContentPage.Content>
            <TableView Intent="Form">
                <TableView.Root>
                    <TableSection>
                        <EntryCell Label="Title" />
                        <EntryCell Label="Latitude"
                            Keyboard="Numeric" />
                        <EntryCell Label="Longitude"
                            Keyboard="Numeric" />
                        <EntryCell Label="Date" />
                        <EntryCell Label="Rating"
                            Keyboard="Numeric" />
                        <EntryCell Label="Notes" />
                    </TableSection>
                </TableView.Root>
            </TableView>
        </ContentPage.Content>
    </ContentPage>
    

Now that we have created the new entry page, we need to add a way for users to get to this new screen from the main page. We will do this by adding a New button to the main page's toolbar. In Xamarin.Forms, this is accomplished by adding a ToolbarItem to the ContentPage.ToolbarItems collection and wiring up the ToolbarItem.Clicked event to navigate to the new entry page, as shown in the following XAML:

<!-- MainPage.xaml -->
<ContentPage
    xmlns="http://xamarin.com/schemas/2014/forms"
    xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
    x:Class="TripLog.Views.MainPage"
    Title="TripLog">
    <ContentPage.ToolbarItems>
        <ToolbarItem Text="New" Clicked="New_Clicked" />
    </ContentPage.ToolbarItems>
    <ContentPage.Content>
        <!-- ... -->
    </ContentPage.Content>
</ContentPage>
// MainPage.xaml.cs
public partial class MainPage : ContentPage
{
    // ...
    void New_Clicked(object sender, EventArgs e)
    {
        Navigation.PushAsync(new NewEntryPage());
    }
}

In Chapter 3, Navigation, we will build a custom service to handle navigation between pages and will replace the Clicked event with a data-bound ICommand ViewModel property, but for now, we will use the default Xamarin.Forms navigation mechanism.

When we run the app, we will see a New button on the toolbar of the main page. Clicking on the New button should bring us to the new entry page, as shown in the following screenshot:

Figure 7: The TripLog new entry page

We will need to add a save button to the new entry page toolbar so that we can save new items. For now, this button will just be a placeholder in the UI that we will bind an ICommand to in Chapter 2, MVVM and Data Binding. The save button will be added to the new entry page toolbar in the same way the New button was added to the main page toolbar. Update the XAML in NewEntryPage.xaml to include a new ToolbarItem, as shown in the following code:

<ContentPage>
    <ContentPage.ToolbarItems>
        <ToolbarItem Text="Save" />
    </ContentPage.ToolbarItems>
    
    <!-- ... -->
</ContentPage>

When we run the app again and navigate to the new entry page, we should now see the Save button on the toolbar, as shown in the following screenshot:

Figure 8: The TripLog new entry page with Save button

Creating the entry detail page

When a user clicks on one of the log entry items on the main page, we want to take them to a page that displays more details about that particular item, including a map that plots the item's location. Along with additional details and a more in-depth view of the item, a detail page is also a common area where actions on that item might take place, such as editing the item or sharing the item on social media. The detail page will take an instance of a TripLogEntry model as a constructor parameter, which we will use in the rest of the page to display the entry details to the user.

In order to create the entry detail page, perform the following steps:

  1. First, add a new Xamarin.Forms XAML ContentPage to the Views folder in the TripLog project and name it DetailPage.
  2. Update the constructor of the DetailPage class in DetailPage.xaml.cs to take a TripLogEntry parameter named entry, as shown in the following code:
    using Xamarin.Forms;
    using TripLog.Models;
    // ...
    public partial class DetailPage : ContentPage
    {
        public DetailPage(TripLogEntry entry)
        {
            // ...
        }
    }
    
  3. Add the Xamarin.Forms.Maps NuGet package to the core TripLog project and to each of the platform-specific projects. This separate NuGet package is required in order to use the Xamarin.Forms Map control in the next step.
  4. Update the XAML in DetailPage.xaml to include a Grid layout to display a Map control and some Label controls to display the trip's details, as shown in the following code:
    <ContentPage xmlns="http://xamarin.com/schemas/2014/forms"
        xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
        xmlns:maps="clr-namespace:Xamarin.Forms.Maps;assembly=Xamarin.Forms.Maps"
        x:Class="TripLog.Views.DetailPage">
        <ContentPage.Content>
            <Grid>
                <Grid.RowDefinitions>
                    <RowDefinition Height="4*" />
                    <RowDefinition Height="Auto" />
                    <RowDefinition Height="1*" />
                </Grid.RowDefinitions>
                <maps:Map x:Name="map" Grid.RowSpan="3" />
                <BoxView Grid.Row="1" BackgroundColor="White"
                    Opacity=".8" />
                <StackLayout Padding="10" Grid.Row="1">
                    <Label x:Name="title"
                        HorizontalOptions="Center" />
                    <Label x:Name="date"
                        HorizontalOptions="Center" />
                    <Label x:Name="rating"
                        HorizontalOptions="Center" />
                    <Label x:Name="notes"
                        HorizontalOptions="Center" />
                </StackLayout>
            </Grid>
        </ContentPage.Content>
    </ContentPage>
    
  5. Update the detail page's code-behind, DetailPage.xaml.cs, to center the map and plot the trip's location. We also need to update the Label controls on the detail page with the properties of the entry constructor parameter:
    using Xamarin.Forms;
    using Xamarin.Forms.Maps;
    using TripLog.Models;
    
    // ...
    public DetailPage(TripLogEntry entry)
    {
        InitializeComponent();
        map.MoveToRegion(MapSpan.FromCenterAndRadius(
            new Position(entry.Latitude, 
                entry.Longitude),
                Distance.FromMiles(.5)));
        map.Pins.Add(new Pin
        {
            Type = PinType.Place, 
            Label = entry.Title,
            Position = new Position(entry.Latitude, entry.Longitude)
        });
        title.Text = entry.Title;
        date.Text = entry.Date.ToString("M");
        rating.Text = $"{entry.Rating} star rating";
        notes.Text = entry.Notes;
    }
    
  6. Next, we need to wire up the ItemTapped event of the CollectionView on the main page to pass the tapped item over to the entry detail page that we have just created, as shown in the following code:
    <!-- MainPage.xaml -->
    <CollectionView x:Name="trips"
        SelectionMode="Single"
        SelectionChanged="Trips_SelectionChanged">
        <!-- ... -->
    </CollectionView>
    // MainPage.xaml.cs 
    public partial class MainPage : ContentPage
    {
        // ...
        async void Trips_SelectionChanged(object s, SelectionChangedEventArgs e)
        {
            var trip = (TripLogEntry)e.CurrentSelection.FirstOrDefault();
            if (trip != null)
            {
                await Navigation.PushAsync(new DetailPage(trip));
            }
            // Clear selection 
            trips.SelectedItem = null;
        }
    }
    
  7. Next, add your Google Maps API Key to the AndroidManifest.xml file in the Android project:
    <application android:label="TripLog.Android">
        <meta-data 
            android:name="com.google.android.maps.v2.API_KEY"
            android:value="YOUR-MAPS-API-KEY-HERE" />
    </application>
    

    There are some additional steps required for Google Maps to work in the Android app. You can read more about how to properly set everything up in the Xamarin.Forms Map documentation at https://docs.microsoft.com/en-us/xamarin/xamarin-forms/user-interface/map.

  8. Finally, we will need to initialize the Xamarin.Forms.Maps library in each platform-specific startup class (AppDelegate for iOS and MainActivity for Android) using the following code:
    // in iOS AppDelegate 
    global::Xamarin.Forms.Forms.Init(); 
    Xamarin.FormsMaps.Init(); 
    LoadApplication(new App());
    // in Android MainActivity 
    global::Xamarin.Forms.Forms.Init(this, savedInstanceState); 
    Xamarin.FormsMaps.Init(this, savedInstanceState); 
    LoadApplication(new App());
    

Now, when we run the app and tap on one of the log entries on the main page, it will navigate us to the details page to see more detail about that particular log entry, as shown in the following screenshot:

Figure 9: The TripLog entry detail page

Summary

In this chapter, we built a simple three-page app with static data, leveraging the most basic concepts of the Xamarin.Forms toolkit. We used the default Xamarin.Forms navigation APIs to move between the three pages, which we will refactor in Chapter 3, Navigation, to use a more flexible, custom navigation approach.

Now that we have built the foundation of the app, including the basic UI for each page within the app, we'll begin enhancing the app with better architecture design patterns, live data with offline syncing, nicer looking UI elements, and tests. In the next chapter, we will introduce the MVVM pattern and data binding to the app to enforce a separation between the user interface layer and the business and data access logic.

Left arrow icon Right arrow icon

Key benefits

  • Updated for Xamarin.Forms 4
  • Packed with real-world scenarios and solutions to help you build professional grade mobile apps with Xamarin.Forms
  • Includes design patterns and best practice techniques that every mobile developer should know

Description

Discover how to extend and build upon the components of the most recent version of Xamarin.Forms to develop an effective, robust mobile app architecture. This new edition features Xamarin.Forms 4 updates, including CollectionView and RefreshView, new coverage of client-side validation, and updates on how to implement user authentication. Mastering Xamarin.Forms, Third Edition is one of the few Xamarin books structured around the development of a simple app from start to finish, beginning with a basic Xamarin.Forms app and going step by step through several advanced topics to create a solution architecture rich with the benefits of good design patterns and best practices. This book introduces a core separation between the app's user interface and the app's business logic by applying the MVVM pattern and data binding, and then focuses on building a layer of plugin-like services that handle platform-specific utilities such as navigation and geo-location, as well as how to loosely use these services in the app with inversion of control and dependency injection. You’ll connect the app to a live web-based API and set up offline synchronization before testing the app logic through unit testing. Finally, you will learn how to add monitoring to your Xamarin.Forms projects to track crashes and analytics and gain a proactive edge on quality.

Who is this book for?

This book is intended for .NET developers who are familiar with Xamarin mobile application development and the open source Xamarin.Forms toolkit. If you have already started working with Xamarin.Forms and want to take your app to the next level, making it more maintainable, testable and flexible, then this book is for you.

What you will learn

  • Find out how, when, and why to use architecture patterns and best practices with Xamarin.Forms
  • Implement the Model-View-ViewModel (MVVM) pattern and data binding in Xamarin.Forms mobile apps
  • Incorporate client-side validation in Xamarin.Forms mobile apps
  • Extend the Xamarin.Forms navigation API with a custom ViewModel-centric navigation service
  • Leverage the inversion of control and dependency injection patterns in Xamarin.Forms mobile apps
  • Work with online and offline data in Xamarin.Forms mobile apps
  • Use platform-specific APIs to build rich custom user interfaces in Xamarin.Forms mobile apps
  • Explore how to monitor mobile app quality using Visual Studio App Center
Estimated delivery fee Deliver to Netherlands

Premium delivery 7 - 10 business days

€17.95
(Includes tracking information)

Product Details

Country selected
Publication date, Length, Edition, Language, ISBN-13
Publication date : Dec 30, 2019
Length: 200 pages
Edition : 3rd
Language : English
ISBN-13 : 9781839213380
Category :
Tools :

What do you get with Print?

Product feature icon Instant access to your digital eBook copy whilst your Print order is Shipped
Product feature icon Paperback book shipped to your preferred address
Product feature icon Download this book in EPUB and PDF formats
Product feature icon Access this title in our online reader with advanced features
Product feature icon DRM FREE - Read whenever, wherever and however you want
Product feature icon AI Assistant (beta) to help accelerate your learning
OR
Modal Close icon
Payment Processing...
tick Completed

Shipping Address

Billing Address

Shipping Methods
Estimated delivery fee Deliver to Netherlands

Premium delivery 7 - 10 business days

€17.95
(Includes tracking information)

Product Details

Publication date : Dec 30, 2019
Length: 200 pages
Edition : 3rd
Language : English
ISBN-13 : 9781839213380
Category :
Tools :

Packt Subscriptions

See our plans and pricing
Modal Close icon
€18.99 billed monthly
Feature tick icon Unlimited access to Packt's library of 7,000+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Simple pricing, no contract
€189.99 billed annually
Feature tick icon Unlimited access to Packt's library of 7,000+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Choose a DRM-free eBook or Video every month to keep
Feature tick icon PLUS own as many other DRM-free eBooks or Videos as you like for just €5 each
Feature tick icon Exclusive print discounts
€264.99 billed in 18 months
Feature tick icon Unlimited access to Packt's library of 7,000+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Choose a DRM-free eBook or Video every month to keep
Feature tick icon PLUS own as many other DRM-free eBooks or Videos as you like for just €5 each
Feature tick icon Exclusive print discounts

Frequently bought together


Stars icon
Total 123.97
C# 8.0 and .NET Core 3.0 – Modern Cross-Platform Development
€65.99
Mastering Xamarin.Forms
€24.99
Hands-On RESTful Web Services with ASP.NET Core 3
€32.99
Total 123.97 Stars icon
Banner background image

Table of Contents

11 Chapters
Getting Started Chevron down icon Chevron up icon
MVVM and Data Binding Chevron down icon Chevron up icon
Navigation Chevron down icon Chevron up icon
Platform-Specific Services and Dependency Injection Chevron down icon Chevron up icon
User Interface Chevron down icon Chevron up icon
API Data Access Chevron down icon Chevron up icon
Authentication Chevron down icon Chevron up icon
Testing Chevron down icon Chevron up icon
App Monitoring Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon

Customer reviews

Top Reviews
Rating distribution
Full star icon Full star icon Full star icon Full star icon Half star icon 4.1
(10 Ratings)
5 star 70%
4 star 10%
3 star 0%
2 star 0%
1 star 20%
Filter icon Filter
Top Reviews

Filter reviews by




Nadine Meißner Apr 19, 2021
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Wurde verschenkt. Dem beschenkten gefiel es Sehr.
Amazon Verified review Amazon
Skye Mar 06, 2020
Full star icon Full star icon Full star icon Full star icon Full star icon 5
If you have never tried Xamarin.Forms it can be very intimidating to jump in as a good Xamarin.Forms developer needs to understand iOS, Android and the Xamarin.Forms APIs. This book touches on every aspect of mobile app development from writing XAML, custom native renderers and app monitoring/analytics. I now recommend this book to Xamarin Developers and team members.Mastering Xamarin.Forms walks you through building a travel logging app from start to finish. This method of writing allows the app that is being written in each chapter to build on itself. There are detailed code samples for the reader to follow along using Visual Studio on windows or mac. I recommend to read the book chapter-to-chapter, but afterwards it is a great reference.I really enjoyed seeing the detailed code samples and explanations for all the popular topics. The author goes into detail about different open source projects in the Xamarin Ecosystem and shows the value of leveraging these libraries. Offline Data is a common troublesome topic in any mobile app, the chapter dedicated to offline data provides excellent advice for getting started in offline data.
Amazon Verified review Amazon
Jsh Apr 20, 2020
Full star icon Full star icon Full star icon Full star icon Full star icon 5
The blurb on the back cover says “Master Xamarin.Forms, Third Edition is one of the few Xamarin books structured around the development of a simple app from start to finish, beginning with a basic Xamarin.Forms app and going step by step through several advanced topics to create a solution architecture rich with the benefits of good design patterns and best practices”. That’s a fair description. I’ve read a lot of Xamarin.Forms books (probably the majority of Xamarin.Forms books), having been working with Xamarin.Forms solidly for 5+ years, and this is the best example I have seen of building up an app from scratch using good design patterns and practices.Whilst there are parts of the book where I would have liked it to go a bit further, there are bits where I would have liked an explanation of the pros and cons of possible alternatives rather than immediately pursuing one choice, and there are bits that I would do differently in complex apps, for the most part I find myself very satisfied with this book. It’s good to see the way that experienced developers do things. I already make use of some of Ed Snider’s work, using a NuGet that he worked on in my current app, as well as having used some of his code as a starting point that I have then adapted. As a result, I knew that Ed knows his stuff, and this book confirms that.One thing that I am also appreciative of, is that this book is well written and proofread. Whilst I haven’t typed all of the code in to check it, what I haven’t done is highlight error after error in the text, which is what I find myself doing in many of the Xamarin.Forms books that I have read. This one has been written well, so I haven’t been distracted from the technical content by errors in use of language.Recommended for intermediate and advanced developers.
Amazon Verified review Amazon
Alexandre Malavasi Jan 10, 2020
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I just read a review copy of the this book written by Microsoft MVP Ed Snider and found it really easy to understand, even if the reader is not a Xamarin Developer, but is just familiar with .NET/C# platform.The book is absolutely worthwhile read for anyone who already knows and works with Xamarin, because it’s not only all of Xamarin.Forms 4' many features, it also takes you to the next level by showing you how to build high quality and standard enterprise mobile applications.I like the way the author explores the recommended approach for good and scalable architecture and the detailed explanation of the View-ViewModel (MVVM) framework. If you have never worked with this pattern, which is mandatory for a standard Xamarin app, the book is full of detailed examples that explain these patterns and show you how to put them to practical use.The book also contains a complete content reference to handling data between the App and external API’s Rest, covering local cache data, integrating with Azure Functions, HTTP requests and more.Given the breadth of its coverage from implementation from scratch with Authentication, to architecture design, API data service, unit tests, and dependency injection examples, I highly recommend this book for any mobile developers who want to learn Xamarin or go into it deeply. It is very well-written and offers lots of useful insights. Of all the books out there on Xamarin.Forms, this is the best one.
Amazon Verified review Amazon
Alvin Ashcraft Jan 19, 2020
Full star icon Full star icon Full star icon Full star icon Full star icon 5
There aren’t a lot of great Xamarin books available, but you can add this one to the shortlist. Mastering Xamarin.Forms by Ed Snider is a fantastic reference for mobile developers. If you’re a .NET developer with at least some exposure to Xamarin development, this book will give you the knowledge you need to build great mobile apps with Xamarin.Forms with Visual Studio on your Mac or Windows environment.Snider takes my favorite approach when writing the book. He builds an end-to-end sample app throughout the book, building onto it with the patterns and practices learned in each chapter. For me, getting hands-on and building a real-world app while reading a book or watching a video training course reinforces the lessons. The app in this book is a TripLog, which can be used as a travel log or diary.After creating the project and a couple of initial screens, Snider dives right into some patterns for mobile app development, starting with the MVVM (model-view-view model) pattern. With each pattern or practice, he explains the concept, how to implement it in Xamarin.Forms and .NET, and then explains how our apps benefit from the implementation. For MVVM, he goes into data binding and validation, which become trivial with the pattern.The next several chapters detail best practices for navigation, leveraging dependency injection to create platform-specific implementations across iOS, Android or UWP on Windows, and some UI tips for handling platform differences through custom renderers. Snider pulls some Azure concepts into the book with Azure Functions. Learn to make API calls from an app service into Azure Functions and then add authentication to Azure Functions and a login screen to the app. I’ve never used any data caching frameworks in my mobile apps, so the section on Akavache for caching was really helpful. It was pretty trivial to add some offline caching to the Xamarin app.The unit testing section is really thorough. I have seen many .NET books that just glance over the topic of unit testing and best practices for testing, but Snider really gives a solid base for readers here. Finally, in the final chapter, monitoring is covered. He mainly explains how to set up Visual Studio App Center to track some usage and the health of the app while it’s running out in the world. When optimally configured, this data can give the information developers need to keep their user base happy and engaged. Kudos to Ed Snider for a really well-written book for Xamarin.Forms developers. I strongly encourage you to check it out if you’re getting serious about building mobile apps.
Amazon Verified review Amazon
Get free access to Packt library with over 7500+ books and video courses for 7 days!
Start Free Trial

FAQs

What is the delivery time and cost of print book? Chevron down icon Chevron up icon

Shipping Details

USA:

'

Economy: Delivery to most addresses in the US within 10-15 business days

Premium: Trackable Delivery to most addresses in the US within 3-8 business days

UK:

Economy: Delivery to most addresses in the U.K. within 7-9 business days.
Shipments are not trackable

Premium: Trackable delivery to most addresses in the U.K. within 3-4 business days!
Add one extra business day for deliveries to Northern Ireland and Scottish Highlands and islands

EU:

Premium: Trackable delivery to most EU destinations within 4-9 business days.

Australia:

Economy: Can deliver to P. O. Boxes and private residences.
Trackable service with delivery to addresses in Australia only.
Delivery time ranges from 7-9 business days for VIC and 8-10 business days for Interstate metro
Delivery time is up to 15 business days for remote areas of WA, NT & QLD.

Premium: Delivery to addresses in Australia only
Trackable delivery to most P. O. Boxes and private residences in Australia within 4-5 days based on the distance to a destination following dispatch.

India:

Premium: Delivery to most Indian addresses within 5-6 business days

Rest of the World:

Premium: Countries in the American continent: Trackable delivery to most countries within 4-7 business days

Asia:

Premium: Delivery to most Asian addresses within 5-9 business days

Disclaimer:
All orders received before 5 PM U.K time would start printing from the next business day. So the estimated delivery times start from the next day as well. Orders received after 5 PM U.K time (in our internal systems) on a business day or anytime on the weekend will begin printing the second to next business day. For example, an order placed at 11 AM today will begin printing tomorrow, whereas an order placed at 9 PM tonight will begin printing the day after tomorrow.


Unfortunately, due to several restrictions, we are unable to ship to the following countries:

  1. Afghanistan
  2. American Samoa
  3. Belarus
  4. Brunei Darussalam
  5. Central African Republic
  6. The Democratic Republic of Congo
  7. Eritrea
  8. Guinea-bissau
  9. Iran
  10. Lebanon
  11. Libiya Arab Jamahriya
  12. Somalia
  13. Sudan
  14. Russian Federation
  15. Syrian Arab Republic
  16. Ukraine
  17. Venezuela
What is custom duty/charge? Chevron down icon Chevron up icon

Customs duty are charges levied on goods when they cross international borders. It is a tax that is imposed on imported goods. These duties are charged by special authorities and bodies created by local governments and are meant to protect local industries, economies, and businesses.

Do I have to pay customs charges for the print book order? Chevron down icon Chevron up icon

The orders shipped to the countries that are listed under EU27 will not bear custom charges. They are paid by Packt as part of the order.

List of EU27 countries: www.gov.uk/eu-eea:

A custom duty or localized taxes may be applicable on the shipment and would be charged by the recipient country outside of the EU27 which should be paid by the customer and these duties are not included in the shipping charges been charged on the order.

How do I know my custom duty charges? Chevron down icon Chevron up icon

The amount of duty payable varies greatly depending on the imported goods, the country of origin and several other factors like the total invoice amount or dimensions like weight, and other such criteria applicable in your country.

For example:

  • If you live in Mexico, and the declared value of your ordered items is over $ 50, for you to receive a package, you will have to pay additional import tax of 19% which will be $ 9.50 to the courier service.
  • Whereas if you live in Turkey, and the declared value of your ordered items is over € 22, for you to receive a package, you will have to pay additional import tax of 18% which will be € 3.96 to the courier service.
How can I cancel my order? Chevron down icon Chevron up icon

Cancellation Policy for Published Printed Books:

You can cancel any order within 1 hour of placing the order. Simply contact customercare@packt.com with your order details or payment transaction id. If your order has already started the shipment process, we will do our best to stop it. However, if it is already on the way to you then when you receive it, you can contact us at customercare@packt.com using the returns and refund process.

Please understand that Packt Publishing cannot provide refunds or cancel any order except for the cases described in our Return Policy (i.e. Packt Publishing agrees to replace your printed book because it arrives damaged or material defect in book), Packt Publishing will not accept returns.

What is your returns and refunds policy? Chevron down icon Chevron up icon

Return Policy:

We want you to be happy with your purchase from Packtpub.com. We will not hassle you with returning print books to us. If the print book you receive from us is incorrect, damaged, doesn't work or is unacceptably late, please contact Customer Relations Team on customercare@packt.com with the order number and issue details as explained below:

  1. If you ordered (eBook, Video or Print Book) incorrectly or accidentally, please contact Customer Relations Team on customercare@packt.com within one hour of placing the order and we will replace/refund you the item cost.
  2. Sadly, if your eBook or Video file is faulty or a fault occurs during the eBook or Video being made available to you, i.e. during download then you should contact Customer Relations Team within 14 days of purchase on customercare@packt.com who will be able to resolve this issue for you.
  3. You will have a choice of replacement or refund of the problem items.(damaged, defective or incorrect)
  4. Once Customer Care Team confirms that you will be refunded, you should receive the refund within 10 to 12 working days.
  5. If you are only requesting a refund of one book from a multiple order, then we will refund you the appropriate single item.
  6. Where the items were shipped under a free shipping offer, there will be no shipping costs to refund.

On the off chance your printed book arrives damaged, with book material defect, contact our Customer Relation Team on customercare@packt.com within 14 days of receipt of the book with appropriate evidence of damage and we will work with you to secure a replacement copy, if necessary. Please note that each printed book you order from us is individually made by Packt's professional book-printing partner which is on a print-on-demand basis.

What tax is charged? Chevron down icon Chevron up icon

Currently, no tax is charged on the purchase of any print book (subject to change based on the laws and regulations). A localized VAT fee is charged only to our European and UK customers on eBooks, Video and subscriptions that they buy. GST is charged to Indian customers for eBooks and video purchases.

What payment methods can I use? Chevron down icon Chevron up icon

You can pay with the following card types:

  1. Visa Debit
  2. Visa Credit
  3. MasterCard
  4. PayPal
What is the delivery time and cost of print books? Chevron down icon Chevron up icon

Shipping Details

USA:

'

Economy: Delivery to most addresses in the US within 10-15 business days

Premium: Trackable Delivery to most addresses in the US within 3-8 business days

UK:

Economy: Delivery to most addresses in the U.K. within 7-9 business days.
Shipments are not trackable

Premium: Trackable delivery to most addresses in the U.K. within 3-4 business days!
Add one extra business day for deliveries to Northern Ireland and Scottish Highlands and islands

EU:

Premium: Trackable delivery to most EU destinations within 4-9 business days.

Australia:

Economy: Can deliver to P. O. Boxes and private residences.
Trackable service with delivery to addresses in Australia only.
Delivery time ranges from 7-9 business days for VIC and 8-10 business days for Interstate metro
Delivery time is up to 15 business days for remote areas of WA, NT & QLD.

Premium: Delivery to addresses in Australia only
Trackable delivery to most P. O. Boxes and private residences in Australia within 4-5 days based on the distance to a destination following dispatch.

India:

Premium: Delivery to most Indian addresses within 5-6 business days

Rest of the World:

Premium: Countries in the American continent: Trackable delivery to most countries within 4-7 business days

Asia:

Premium: Delivery to most Asian addresses within 5-9 business days

Disclaimer:
All orders received before 5 PM U.K time would start printing from the next business day. So the estimated delivery times start from the next day as well. Orders received after 5 PM U.K time (in our internal systems) on a business day or anytime on the weekend will begin printing the second to next business day. For example, an order placed at 11 AM today will begin printing tomorrow, whereas an order placed at 9 PM tonight will begin printing the day after tomorrow.


Unfortunately, due to several restrictions, we are unable to ship to the following countries:

  1. Afghanistan
  2. American Samoa
  3. Belarus
  4. Brunei Darussalam
  5. Central African Republic
  6. The Democratic Republic of Congo
  7. Eritrea
  8. Guinea-bissau
  9. Iran
  10. Lebanon
  11. Libiya Arab Jamahriya
  12. Somalia
  13. Sudan
  14. Russian Federation
  15. Syrian Arab Republic
  16. Ukraine
  17. Venezuela