Constructing the UI
So, how does this work?
Well, it is very simple. In order to add content, you have to pick what you want from the Palette panel, and drag it, and then you can:
Drop the item within the canvas
Drop the item within Hierarchy
The last step is to adjust the size, name, or scale of each item you have placed.
Whether you're working in a team, or even alone, you should have a UI design mockup before you start putting things together within Unreal. For Bellz, in order to always include the player in the gameplay, I came up with this simple and standard game UI design.
Simply, the player will be seeing all the gameplay UI in the upper-right corner of the screen, in order to save lots of space for the player to focus on the game, enemies, and the objective itself.
The UI will display all the information the player needs, and the values we have for the most important gameplay variables (health, coins count, and so on). As we worked on adding a system for the AI to hit the player and affect...