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Mastering Unity Game Development with C#

You're reading from   Mastering Unity Game Development with C# Harness the full potential of Unity 2022 game development using C#

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781835466360
Length 356 pages
Edition 1st Edition
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Author (1):
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Mohamed Essam Mohamed Essam
Author Profile Icon Mohamed Essam
Mohamed Essam
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Table of Contents (17) Chapters Close

Preface 1. Part 1: Game Design and Project Structure FREE CHAPTER
2. Chapter 1: An Introduction to Game Design and Project Management 3. Chapter 2: Writing Clean and Modular C# Code for Unity Game Development 4. Part 2: Advanced C# Game Development Techniques in Unity
5. Chapter 3: Extending Functionality with Unity Plugins 6. Chapter 4: Implementing Engaging Game Mechanics Using C# in Unity 7. Chapter 5: Designing Optimized User Interfaces with C# for Unity Games 8. Part 3: Data Management and Code Collaboration with C# in Unity
9. Chapter 6: Effective Game Data Handling and Management with C# in Unity 10. Chapter 7: Contributing to Existing Code Bases in Unity with C# 11. Part 4: Advanced Integration and External Assets with C# in Unity
12. Chapter 8: Implementing External Assets, APIs, and Pre-Built Components with C# in Unity 13. Chapter 9: Optimizing the Game Using Unity’s Profiler, Frame Debugger, and Memory Profiler 14. Chapter 10: Tips and Tricks in Unity 15. Index 16. Other Books You May Enjoy

Summary

In this chapter, we embarked on a journey to optimize our game’s performance using Unity’s powerful profiling tools. Building upon the skills we’ve already acquired, we delved into an introduction to Unity profiling tools, reinforcing our ability to identify performance bottlenecks and apply optimization techniques to significantly enhance our game’s performance. This chapter further deepened our understanding of memory management and optimization, guiding us on how to effectively manage memory usage and optimize memory performance in our game. Through practical exercises and insights, we solidified our mastery of the Profiler, Frame Debugger, and Memory Profiler, ensuring that our game runs smoothly and efficiently.

Looking ahead to Chapter 10, we will discover a treasure trove of tips and tricks to enhance our Unity development skills using C#. The next chapter focuses on productivity-boosting shortcuts, advanced techniques and workflows, and...

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