Summary
In wrapping up this chapter, we’ve covered the ins and outs of Unity plugins, understanding the basic and extended features they offer. You’ve also learned how to integrate the new Input System and Cinemachine using C#, gaining practical skills to enhance your game development projects. We’ve emphasized the importance of adopting best practices when working with plugins, setting the stage for more efficient integration into your projects. As you reflect on keeping your code organized and neat, these skills will be valuable as you continue your journey toward becoming a skilled Unity developer.
Looking ahead to the next chapter, Creating Fun Game Mechanics with C# in Unity, get ready to expand your game development toolkit. Building on what you’ve learned about clean coding practices, you’ll explore how to bring excitement to your games through the expressive C# programming language. Imagine seamlessly incorporating your knowledge of plugins...