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Mastering UI Development with Unity

You're reading from   Mastering UI Development with Unity An in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781787125520
Length 468 pages
Edition 1st Edition
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Author (1):
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Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Table of Contents (12) Chapters Close

Preface 1. Designing User Interfaces 2. Canvases, Panels, and Basic Layouts FREE CHAPTER 3. Automatic Layouts 4. The Event System and Programming for UI 5. Buttons 6. Text, Images, and TextMesh Pro-Text 7. Masks and Other Inputs 8. Animations and Particles in the UI 9. World Space UI 10. Mobile-Specific UI 11. Other Books You May Enjoy

Raycasters

Remember that the Event System keeps track of Raycasting along with all the other things we have discussed. Raycasting is used to determine which UI elements are being interacted with by projecting a ray from the user's pointer into the scene. This ray is considered to originate at the camera's plane and then proceed forward through the scene. Whatever this ray hits, receives an interaction. You can have the ray continue on through the first UI element it hits or stop at the first UI element hits. To get a ray to stop at the first UI element it hits, the object must block raycasting. This will stop items behind it from being interacted with.

Graphic Raycaster

When a Canvas is added to the scene, it is...

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