Exercise 5.1 – greeting an NPC
In this exercise, we will make a greeting system compatible with StreamingEnabled. There will be an NPC on the map that constantly plays idle animations. A waving animation will start on the NPC if the player comes near the player. At the same time that the NPC is waving, the player near the NPC should wave, too. The waving animation of the NPC should not replicate in other clients. This means that the NPC is only waving for the player near the NPC, not for other players that see the NPC but are not close to it.
There are multiple ways of implementing this system. There will be steps to make this system next. However, you are not required to follow those steps. If you know a better way or want to experiment yourself, feel free to try it on your own. Just make sure your system meets all the previously mentioned criteria.
Exercise:
We will start by setting up the game from an empty Baseplate template:
- Create an R15 dummy in Workspace...