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Mastering Roblox Coding

You're reading from   Mastering Roblox Coding The unofficial guide to leveling up your Roblox scripting skills and building games using Luau programming

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801814041
Length 424 pages
Edition 1st Edition
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Author (1):
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Mark Kiepe Mark Kiepe
Author Profile Icon Mark Kiepe
Mark Kiepe
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Table of Contents (16) Chapters Close

Preface 1. Part 1: Start Programming with Roblox
2. Chapter 1: Getting Up to Speed with Roblox and Luau Basics FREE CHAPTER 3. Chapter 2: Writing Better Code 4. Chapter 3: Event-Based Programming 5. Part 2: Programming Advanced Systems
6. Chapter 4: Securing Your Game 7. Chapter 5: Optimizing Your Game 8. Chapter 6: Creating User Interfaces for All Devices 9. Chapter 7: Listening to User Input 10. Chapter 8: Building Data Stores 11. Chapter 9: Monetizing Your Game 12. Part 3: Creating Your Own Simulator Game
13. Chapter 10: Creating Your Own Simulator Game 14. Index 15. Other Books You May Enjoy

Understanding the client and server

In the previous chapters, we have repeatedly worked with Scripts and not with LocalScripts. What is the difference between the two and when do you use them? In this section, we will learn the answers to these questions. In addition, we will also learn what clients and servers are. On top of that, we will also look into the effect that LocalScripts have on the rest of the game. Finally, we will see how the changes made in LocalScripts do not replicate on the server.

Once we know this, we will learn how to communicate between the server and the client using RemoteEvents and RemoteFunctions. Because exploiters will try to gain access to the server, we will learn how to secure these RemoteEvents and RemoteFunctions. Besides this, we will learn some additional security tactics we can use to increase the security of our game. Finally, we will learn how to filter text that comes from users.

Introducing LocalScripts

As previously mentioned, we have...

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