Summary
In this chapter we learned how to represent, modify, and draw 3D objects using the ofMesh
class and also how to perform simple 3D drawing with the ofTriangle()
function. We looked at examples of drawing a sphere-shaped cloud of trianlges, a oscillating surface, and a twisting 3D knot.
In the next chapter, we will cover how to use shaders to process images and 3D object geometry.