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Mastering Oculus Rift Development

You're reading from   Mastering Oculus Rift Development The next frontier of gaming and simulation

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781786461155
Length 306 pages
Edition 1st Edition
Tools
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Author (1):
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Jack Donovan Jack Donovan
Author Profile Icon Jack Donovan
Jack Donovan
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Table of Contents (11) Chapters Close

Preface 1. Exploring a New Reality with the Oculus Rift FREE CHAPTER 2. Stepping into Virtual Reality 3. Improving Performance and Avoiding Discomfort 4. Interacting with Virtual Worlds 5. Establishing Presence 6. Adding Depth and Intuition to a User Interface 7. Hearing and Believing with 3D Audio 8. Adding Tone and Realism with Graphics 9. Bringing Players Together in VR 10. Publishing on the Oculus Store

Building and running your first VR app

Up until now, testing in the Unity Editor has sufficed for getting a taste of the features you're working on. That being said, it's always good to make a proper build and run it outside of Unity to test the game exactly as your users will be experiencing it.

In this section, we'll go over the configuration of different settings in Unity to prepare and build your first VR executable.

Configuring Unity Build Settings for VR

Open the File menu at the top of the Unity Editor and select the Build Settings... option. In the window that appears, set Target Platform to Windows and Architecture to x86_64, as shown in the following screenshot:

Configuring Unity Build Settings for VR

Next, click on Quality within the Project Settings section of the Edit menu to move onto the next configuration section, as shown in the following screenshot:

Configuring Unity Build Settings for VR

Configuring Unity Quality settings for VR

The quality settings of your project are not crucial for the functionality of your build, but they can...

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