Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Lua Game Development Cookbook

You're reading from   Lua Game Development Cookbook Over 70 recipes that will help you master the elements and best practices required to build a modern game engine using Lua

Arrow left icon
Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781849515504
Length 360 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Mário Kašuba Mário Kašuba
Author Profile Icon Mário Kašuba
Mário Kašuba
Arrow right icon
View More author details
Toc

Table of Contents (11) Chapters Close

Preface 1. Basics of the Game Engine 2. Events FREE CHAPTER 3. Graphics – Common Methods 4. Graphics – Legacy Method with OpenGL 1.x–2.1 5. Graphics – Modern Method with OpenGL 3.0+ 6. The User Interface 7. Physics and Game Mechanics 8. Artificial Intelligence 9. Sounds and Networking Index

Processing input events with LuaSDL

LuaSDL offers a form of platform-independent abstraction layer to these devices with an inner event pool. You only have to query the event pool for unprocessed events and, if there are any, check for the event type.

Getting ready

Before doing any event processing, your application must initialize internal event pools. This can be achieved with the SDL.SDL_Init function, where the only parameter is a bitmask representing which parts of LuaSDL you want to initialize. You can use the bitlib library for the Lua language. Another option would be to use the bit32 internal library if you are using the newer version of the Lua interpreter. The default value here is SDL.SDL_INIT_EVERYTHING, which is fine as it starts the event pool automatically. Specifically, you can use the SDL.SDL_INIT_EVENTTHREAD or SDL.SDL_INIT_VIDEO values to initialize the event pool.

A code sample can be used to initialize the LuaSDL library. It should be used right at the start of the application...

You have been reading a chapter from
Lua Game Development Cookbook
Published in: Jul 2015
Publisher:
ISBN-13: 9781849515504
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime