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LiveCode Mobile Development Beginner's Guide

You're reading from   LiveCode Mobile Development Beginner's Guide With this book and your basic programming knowledge, you'll find it easy to use LiveCode to create mobile apps for Android and iOS. A great starting point for taking the app store by storm.

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Product type Paperback
Published in Jul 2012
Publisher Packt
ISBN-13 9781849692489
Length 246 pages
Edition 1st Edition
Languages
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Author (1):
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Colin Holgate Colin Holgate
Author Profile Icon Colin Holgate
Colin Holgate
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Toc

Table of Contents (16) Chapters Close

LiveCode Mobile Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. LiveCode Fundamentals 2. Getting Started with LiveCode Mobile FREE CHAPTER 3. Building User Interfaces 4. Using Remote Data and Media 5. Making a Jigsaw Puzzle Application 6. Making a Reminder Application 7. Deploying to Your Device Extending LiveCode Pop Quiz Answers Index

Image data format


In other authoring tools, such as Adobe Director and Adobe Flash, bitmap data is stored as a matrix of 24- or 32-bit values. If you want to know the color of the 20th pixel from the left-hand edge, in the 15th row from the top of the image, you would use a getPixel function with those numbers plugged in. In Flash, which uses a zero starting point for all of its variable types, you would say:

pixelcolor = bitmapvariable.getPixel(19,14);

You would in fact start that line with var pixelcolor:uint, but here we're looking at the main differences, and not the oddities of having a strongly typed programming language! In Director, which, like LiveCode, uses 1 based variables, you would say:

pixelcolor = imagevariable.getPixel(20,15)

Again there's no need for variable typing, or even a semicolon at the end of the line. While we digress, Flash also doesn't need the semicolon at the end; at least, you don't have to type it yourself. Flash knew what you meant! Getting back to the point...

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