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Learning Xcode 8

You're reading from   Learning Xcode 8 Learn to build iOS Applications with Xcode 8

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Product type Paperback
Published in Nov 2016
Publisher Packt
ISBN-13 9781785885723
Length 480 pages
Edition 1st Edition
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Tools
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Author (1):
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Jak Tiano Jak Tiano
Author Profile Icon Jak Tiano
Jak Tiano
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Toc

Table of Contents (18) Chapters Close

Preface 1. Starting Your iOS Journey FREE CHAPTER 2. Welcome to Xcode 3. Introduction to Swift 3 4. Using Storyboards, Auto Layout, and Size Classes 5. Taking Advantage of Source Control in Xcode 6. Building Your First iOS App 7. Integrating Multitouch and Gestures 8. Exploring Common iOS Frameworks 9. Working with Core Data 10. Creating a watchOS Companion App 11. Advanced Input Using Sensors 12. Sending Notifications 13. Writing Unit Tests 14. Debugging an iOS Application 15. Optimizing Your App 16. Distributing an iOS App Index

Chapter 4. Using Storyboards, Auto Layout, and Size Classes

As we've progressed through our journey so far, it's been difficult to separate the different pieces of app development. We've already looked at how the model, view, and controller interact in a theoretical way, and we've explored some of the tools in Xcode that we can use to manipulate them.

In the previous chapter, we took a deeper look at Swift, the language we will use to define our models and write our controller logic. Now, while we've already looked at how to use some of the basic functionality of storyboards and Interface Builder, it's time to understand the systems at play when developing views for our iOS applications: storyboards, Auto Layout, and size classes.

In this chapter, we will cover:

  • Mapping screen flow with storyboards
  • Storyboard segues
  • The view hierarchy
  • Auto Layout constraints
  • Using size classes to create flexible interfaces
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