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Learning iPhone Game Development with Cocos2D 3.0

You're reading from   Learning iPhone Game Development with Cocos2D 3.0 Harness the power of Cocos2D to create your own stunning and engaging games for iOS

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Product type Paperback
Published in Jun 2014
Publisher
ISBN-13 9781782160144
Length 434 pages
Edition 1st Edition
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Author (1):
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Kirill Muzykov Kirill Muzykov
Author Profile Icon Kirill Muzykov
Kirill Muzykov
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Toc

Table of Contents (14) Chapters Close

Preface 1. All About Cocos2D FREE CHAPTER 2. Hello Cocos2D 3. Cocos2D – Under the Hood 4. Rendering Sprites 5. Starting the Action 6. Rendering Text 7. Animations and Particle Systems 8. Adding Sound Effects and Music 9. User Interface and Navigation 10. Physics 11. Working with Tile Maps A. Pop Quiz Answers Index

Time for action – displaying highscores with CCTableView

Tables are great for displaying data. We are going to use a table control provided by Cocos2D to display a list of the highest scored points by our players. The table will contain a list of player names and their scores.

Since we are not prompting for the player's name just yet, we are going to display dummy data, and in the next section, we are going to replace it with real highscores.

Let's start:

  1. Open the HighscoresScene.h file and import the cocos2d-ui.h header:
    #import "cocos2d-ui.h"
  2. Then, make the HighscoresScene class conform to CCTableViewDataSource:
    @interface HighscoresScene: CCScene<CCTableViewDataSource>
    
  3. After that, switch to the HighscoresScene.m file and define the constants of the row height and font properties:
    #define kHighscoreRowHeight 32
    #define kHighscoreFontName @"Helvetica"
    #define kHighscoreFontSize 12
  4. Scroll down and add the addHighscoresTable method as follows:
    -(void)addHighscoresTable...
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