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Learning iPhone Game Development with Cocos2D 3.0

You're reading from   Learning iPhone Game Development with Cocos2D 3.0 Harness the power of Cocos2D to create your own stunning and engaging games for iOS

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Product type Paperback
Published in Jun 2014
Publisher
ISBN-13 9781782160144
Length 434 pages
Edition 1st Edition
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Author (1):
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Kirill Muzykov Kirill Muzykov
Author Profile Icon Kirill Muzykov
Kirill Muzykov
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Toc

Table of Contents (14) Chapters Close

Preface 1. All About Cocos2D FREE CHAPTER 2. Hello Cocos2D 3. Cocos2D – Under the Hood 4. Rendering Sprites 5. Starting the Action 6. Rendering Text 7. Animations and Particle Systems 8. Adding Sound Effects and Music 9. User Interface and Navigation 10. Physics 11. Working with Tile Maps A. Pop Quiz Answers Index

Time for action – adding the feathers explosion


We are going to add an explosion of feathers when the arrow hits the bird. We will create about 100 feather particles at the bird's center point and then explode them in different directions gradually fading away.

To do this, we are going to add a few methods into the Bird.m file and call it when an arrow hits the bird. After that, we will just add our particle image to the project and we are done. Refer to the following steps:

  1. We will start by adding the method that creates a particle system. Go ahead and open the Bird.m file, and add the following method right above the removeBird: method:

    -(void)explodeFeathers
    {
        //1
        int totalNumberOfFeathers = 100;
        
        //2
        CCParticleSystem *explosion = 
          [CCParticleSystem
            particleWithTotalParticles:totalNumberOfFeathers];
        
        //3
        explosion.position = self.position;
        
        //4
        explosion.emitterMode = CCParticleSystemModeGravity;
        
        //5
        explosion.gravity...
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