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Learning iPhone Game Development with Cocos2D 3.0

You're reading from   Learning iPhone Game Development with Cocos2D 3.0 Harness the power of Cocos2D to create your own stunning and engaging games for iOS

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Product type Paperback
Published in Jun 2014
Publisher
ISBN-13 9781782160144
Length 434 pages
Edition 1st Edition
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Author (1):
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Kirill Muzykov Kirill Muzykov
Author Profile Icon Kirill Muzykov
Kirill Muzykov
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Toc

Table of Contents (14) Chapters Close

Preface 1. All About Cocos2D FREE CHAPTER 2. Hello Cocos2D 3. Cocos2D – Under the Hood 4. Rendering Sprites 5. Starting the Action 6. Rendering Text 7. Animations and Particle Systems 8. Adding Sound Effects and Music 9. User Interface and Navigation 10. Physics 11. Working with Tile Maps A. Pop Quiz Answers Index

Skeletal animation


The last animation technique that we'll briefly talk about will be skeletal animation.

Note

There are also other techniques used for animation. However, the three that we will be reviewing in this chapter are the most commonly used ones. Also, we will be reviewing skeletal animation from the point of view of 2D games. In the 3D games world, it is a bit different.

The skeletal animation technique is a try to get both of the two worlds: controlled movement as in frame-based animation and ability to create any required amount of intermediate frames as in the action-based technique.

Using this technique, you can create pretty complicated animations without lots of frame images. Of course, you might still be able to create a better animation using frame-based animation, but in some cases, when you simply cannot create frame-based animation for every situation, skeletal animation is the only solution.

Here is how it works. Instead of one image, you split your animated game object...

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