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Learning iPhone Game Development with Cocos2D 3.0

You're reading from   Learning iPhone Game Development with Cocos2D 3.0 Harness the power of Cocos2D to create your own stunning and engaging games for iOS

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Product type Paperback
Published in Jun 2014
Publisher
ISBN-13 9781782160144
Length 434 pages
Edition 1st Edition
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Author (1):
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Kirill Muzykov Kirill Muzykov
Author Profile Icon Kirill Muzykov
Kirill Muzykov
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Toc

Table of Contents (14) Chapters Close

Preface 1. All About Cocos2D FREE CHAPTER 2. Hello Cocos2D 3. Cocos2D – Under the Hood 4. Rendering Sprites 5. Starting the Action 6. Rendering Text 7. Animations and Particle Systems 8. Adding Sound Effects and Music 9. User Interface and Navigation 10. Physics 11. Working with Tile Maps A. Pop Quiz Answers Index

Time for action – making the bird move


It is nice to have a cute bird on the screen, but our hunter can't shoot an unmoving bird, as this is simply not sportsman-like. So, before we give our hunter the ability to shoot, we're going to make the bird fly.

  1. Open the GameScene.m file and add the following update: method below all other methods:

    -(void)update:(CCTime)dt
    {
        //1
        CGSize viewSize = [CCDirector sharedDirector].viewSize;
        
        //2
        if (_bird.position.x < 0)
            _bird.flipX = YES;
        
        //3
        if (_bird.position.x > viewSize.width)
            _bird.flipX = NO;
        
        //4
        float birdSpeed = 50;
        float distanceToMove = birdSpeed * dt;
        
        //5
        float direction = _bird.flipX ? 1 : -1;
        
        //6
        float newX = _bird.position.x + direction * distanceToMove;
        float newY = _bird.position.y;
        
        //7
        _bird.position = ccp(newX, newY);
    }
  2. Now build and run the game. You should see the bird moving from the left edge of the screen to the right edge...

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