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Learning iPhone Game Development with Cocos2D 3.0

You're reading from   Learning iPhone Game Development with Cocos2D 3.0 Harness the power of Cocos2D to create your own stunning and engaging games for iOS

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Product type Paperback
Published in Jun 2014
Publisher
ISBN-13 9781782160144
Length 434 pages
Edition 1st Edition
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Author (1):
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Kirill Muzykov Kirill Muzykov
Author Profile Icon Kirill Muzykov
Kirill Muzykov
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Toc

Table of Contents (14) Chapters Close

Preface 1. All About Cocos2D FREE CHAPTER 2. Hello Cocos2D 3. Cocos2D – Under the Hood 4. Rendering Sprites 5. Starting the Action 6. Rendering Text 7. Animations and Particle Systems 8. Adding Sound Effects and Music 9. User Interface and Navigation 10. Physics 11. Working with Tile Maps A. Pop Quiz Answers Index

Time for action – adding the player character


Now that we have added the background image, let's add our hunter character. There will be two images, as we're going to split our character in the following two halves:

  • Torso

  • Legs

This will allow us to rotate the torso (the upper body) when aiming. It will get clearer in a moment.

It is a good idea to group these two images into one Cocos2D node to have the ability to operate with both of them as a single game object. Also, we're going to add some code to implement the properties and behavior of our hunter character game object, so we'll need a class for it anyway.

To add the hunter to our game, we need to do the following:

  1. Create a new group for our game objects so that we can separate game object classes from the rest of the classes in the project. Go ahead and create a group called GameObjects next to the Scenes group.

  2. Then, right-click on the GameObjects group and click on the New File… option.

  3. Create a new Objective-C class. Name the class Hunter...

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