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Learning iPhone Game Development with Cocos2D 3.0

You're reading from   Learning iPhone Game Development with Cocos2D 3.0 Harness the power of Cocos2D to create your own stunning and engaging games for iOS

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Product type Paperback
Published in Jun 2014
Publisher
ISBN-13 9781782160144
Length 434 pages
Edition 1st Edition
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Author (1):
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Kirill Muzykov Kirill Muzykov
Author Profile Icon Kirill Muzykov
Kirill Muzykov
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Toc

Table of Contents (14) Chapters Close

Preface 1. All About Cocos2D FREE CHAPTER 2. Hello Cocos2D 3. Cocos2D – Under the Hood 4. Rendering Sprites 5. Starting the Action 6. Rendering Text 7. Animations and Particle Systems 8. Adding Sound Effects and Music 9. User Interface and Navigation 10. Physics 11. Working with Tile Maps A. Pop Quiz Answers Index

Time for action – running the project on the simulator

The project generated using Cocos2D already contains some code that we can see in action, so let's make sure that Xcode is targeting the simulator and run the project, before making any changes. To do this, perform the following steps:

  1. Switch to Xcode and take a look at the top-left corner of the Xcode window, as shown in the following screenshot:
    Time for action – running the project on the simulator
  2. Click on the iPhone label marked with the black square as shown in the previous screenshot. It will open a drop-down list similar to what is shown in the following screenshot:
    Time for action – running the project on the simulator
  3. Here, we can see the different simulators we can run our project on. Let's select iOS 7.1 by navigating to iPhone Retina (4-inch) | iOS 7.1 and click on the Run button (command + R).

    Note

    If you don't see some of the simulator versions in this drop-down list, you just don't have them installed. To install additional simulators, navigate to Xcode | Preferences and select the Downloads tab in the...

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