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Learning iPhone Game Development with Cocos2D 3.0

You're reading from   Learning iPhone Game Development with Cocos2D 3.0 Harness the power of Cocos2D to create your own stunning and engaging games for iOS

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Product type Paperback
Published in Jun 2014
Publisher
ISBN-13 9781782160144
Length 434 pages
Edition 1st Edition
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Author (1):
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Kirill Muzykov Kirill Muzykov
Author Profile Icon Kirill Muzykov
Kirill Muzykov
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Toc

Table of Contents (14) Chapters Close

Preface 1. All About Cocos2D FREE CHAPTER 2. Hello Cocos2D 3. Cocos2D – Under the Hood 4. Rendering Sprites 5. Starting the Action 6. Rendering Text 7. Animations and Particle Systems 8. Adding Sound Effects and Music 9. User Interface and Navigation 10. Physics 11. Working with Tile Maps A. Pop Quiz Answers Index

Time for action – downloading and installing Cocos2D

We're going to install Cocos2D in three easy steps, which are as follows:

  1. Head over to http://www.cocos2d-iphone.org/download/ and download the installer of the latest stable version of Cocos2D.

    Note

    At the time of writing this book, Cocos2D Version 3.0.0 was the latest stable version and Version 3.1 was shortly to be released. However, most of the changes will not affect the code presented. They are mostly feature enhancements and performance optimizations. Also, the Cocos2D team stated that they will focus on the backwards compatibility with next releases, so you should be fine with any later version.

    However, keep in mind that even with all the developers' efforts trying to maintain the backwards compatibility, it is really hard to guarantee that the next versions will be fully backwards compatible. If you have any issues with the latest version, you can use the Chapter_02/Cocos2D+Installer+3.0.0.zip installer that comes...

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