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Learning iPhone Game Development with Cocos2D 3.0

You're reading from   Learning iPhone Game Development with Cocos2D 3.0 Harness the power of Cocos2D to create your own stunning and engaging games for iOS

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Product type Paperback
Published in Jun 2014
Publisher
ISBN-13 9781782160144
Length 434 pages
Edition 1st Edition
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Author (1):
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Kirill Muzykov Kirill Muzykov
Author Profile Icon Kirill Muzykov
Kirill Muzykov
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Toc

Table of Contents (14) Chapters Close

Preface 1. All About Cocos2D FREE CHAPTER 2. Hello Cocos2D 3. Cocos2D – Under the Hood 4. Rendering Sprites 5. Starting the Action 6. Rendering Text 7. Animations and Particle Systems 8. Adding Sound Effects and Music 9. User Interface and Navigation 10. Physics 11. Working with Tile Maps A. Pop Quiz Answers Index

Time for action – creating a new project from a template


Before starting any serious project, let's create a very simple application using the newly installed Cocos2D templates, just to feel the taste of it. We'll do this using the following steps:

  1. Open Xcode and create a new project by navigating to File | New | Project. This will open the project creation dialog. In this dialog, you should see the new cocos2d v3.x category by navigating to iOS | cocos2d v3.x on the left of the screen. Refer to the following screenshot:

  2. Go ahead and select the cocos2d iOS template. After this, click on the Next button.

  3. Let's fill out the required information. Enter HelloWorld for the Product Name and fill out the Organization Name and the Company Identifier fields as you like. The following is how I filled out the information in this dialog:

    Filling out the project options

    Note

    Right now, you can enter anything in these fields, just to keep Xcode happy. However, when you want to actually publish your game in...

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