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Learning iPhone Game Development with Cocos2D 3.0

You're reading from   Learning iPhone Game Development with Cocos2D 3.0 Harness the power of Cocos2D to create your own stunning and engaging games for iOS

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Product type Paperback
Published in Jun 2014
Publisher
ISBN-13 9781782160144
Length 434 pages
Edition 1st Edition
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Author (1):
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Kirill Muzykov Kirill Muzykov
Author Profile Icon Kirill Muzykov
Kirill Muzykov
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Toc

Table of Contents (14) Chapters Close

Preface 1. All About Cocos2D FREE CHAPTER 2. Hello Cocos2D 3. Cocos2D – Under the Hood 4. Rendering Sprites 5. Starting the Action 6. Rendering Text 7. Animations and Particle Systems 8. Adding Sound Effects and Music 9. User Interface and Navigation 10. Physics 11. Working with Tile Maps A. Pop Quiz Answers Index

Time for action – creating a tileset

Before we can create a tile map, we need to create a tileset. This is quite easy to do using the TexturePacker app that we have used before. Once again, the free version will be enough for our tasks.

We will create a special spritesheet that we are going to use as a tileset. Perform the following steps:

  1. Open the TexturePacker application. You should have installed it during Chapter 4, Rendering Sprites. A new project is created by default, but create one if required.
  2. Open the book's supporting files in the Chapter_11/Assets/Tilemap/Images/sd folder and select all images. Drag those images to the TexturePacker app.

    Note

    To download the book's supporting files, please visit www.packtpub.com/support and follow the instructions.

  3. Set the TextureSettings option in the left-hand side pane of TexturePacker as follows:
    • Algorithm: Select Basic
    • Sort by: Select Name
    • Border padding: Enter 2
    • Shape padding: Enter 2
    • Allow rotation: Select Uncheck
    • Trim mode: Select...
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