Time for action – adding ground to the scene
Most of the times you'll want your object to stay on the screen instead of falling into the abyss. So, let's add some ground that will stop the stone from falling further. Refer to the following steps:
- Open the
PhysicsScene.m
file and add the_ground
instance variable:@implementation PhysicsScene { //..skipped.. CCSprite *_ground; }
- Then, before adding the ground sprite, add one more z-order
#define
statement, betweenkBackgroundZ
andkObjectsZ
as shown in the following code:#define kBackgroundZ 10 #define kGroundZ 15 #define kObjectsZ 20
- Now, add the
addGround
method as follows:-(void)addGround { //1 _ground = [CCSprite spriteWithImageNamed:@"ground.png"]; //2 CGRect groundRect; groundRect.origin = CGPointZero; groundRect.size = _ground.contentSize; //3 CCPhysicsBody *groundBody = [CCPhysicsBody bodyWithRect:groundRect cornerRadius:0]; /...