Learning C# by Developing Games with Unity: Get to grips with coding in C# and build simple 3D games in Unity 2023 from the ground up
, Seventh Edition
Develop a strong foundation of programming concepts and the C# language
Become confident with Unity fundamentals and features in line with Unity 2023
Build a playable game prototype in Unity—a working first-person shooter game prototype
Description
It's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book can help you as a new programmer!
Harrison Ferrone, in this seventh edition of the bestselling series will take you through the building blocks of programming and the C# language from scratch while building a fun and playable game prototype in Unity.
This book will teach you the fundamentals of OOPs, basic concepts of C#, and Unity engine with lots of code samples, exercises and tips to go beyond the book with your work.
You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more with every passing chapter.
Note: The screenshots in the book display the Unity editor in full-screen mode for a comprehensive view. Users can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book.
Who is this book for?
If you're a developer, programmer, hobbyist, or anyone who wants to get started with Unity and C# programming in a fun and engaging manner, this book is for you. You'll still be able to follow along if you don't have programming experience, but knowing the basics will help you get the most out of this book.
What you will learn
Understanding programming fundamentals by breaking them down into their basic parts
Comprehensive explanations with sample codes of object-oriented programming and how it applies to C#
Follow simple steps and examples to create and implement C# scripts in Unity
Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensions
Grasp the basics of a game design document and then move on to blocking out your level geometry, adding lighting and a simple object animation
Create basic game mechanics such as player controllers and shooting projectiles using C#
Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts
Learn how to handle text, XML, and JSON data to save and load your game data
This is a good book for beginners learning both C# and Unity. But I find it very annoying when the author is frequently declaring a variable in one paragraph and then changes the variable's name in the very next paragraph without any indication or explanation. This can be very confusing for first time programmers who don't realize what has happened and may cause issues with the code.Also, downloadable code is available through Github.com but the author/publisher does not provide any errata data on this book for errors/changes in the text or images.
Amazon Verified review
Ryan G.Aug 24, 2024
3
I think the book is fine as an introduction. However, past chapter 6 the author stops teaching and just straight up shows you the code. How am I supposed to learn when I'm just copying the author? He explains why he did it, but I simply don't think that's a way to teach. Have you ever learned something new by just reading how it was done. After chapter 6 he also stops doing the challenges that require you TO try things. Tons of typos too, which sometimes can be annoying. One time there was a typo in the example and I spent a good chunk of time trying to figure out why my code wasn't working and I realized it was a typo. But, he has a discord and answers any questions you have. I'd recommend you try the book but I'm not sure it's the best one out there. Worst case you waste $30 as I'm sure you'll learn something.
Amazon Verified review
Mrs. WoodsJul 31, 2024
4
I'll admit, I just started reading this book that I purchased about a week ago. However, I've noticed one really big flaw that might render a large portion of this book useless: the book recommends Visual Studio for Mac - a now defunct and undownloadable piece of software. You can always download Visual Studio Code, but it is not an IDE and the functionality of the extensions that are required to make this program work similarly to an IDE have poor support and lots (LOTS) of bugs. If you are a beginner, this may make your experience with this book frustrating. I can only hope as I continue with this book that I am able to get some tangeable knowledge and skills from it. Here's to hoping.
Amazon Verified review
BelindaJul 28, 2024
5
I loved how pretty flexible you can get with this book. Whether you're a beginner in coding or not, you can use this book as a great resource to introduce yourself to game dev for all levels of programming. I found the pop quizzes at the end of each chapter a good way to refresh your knowledge after reading each chapter. This book is also a great thing to have on the side as a reference if you're following along with other youtube tutorials. Overall, pretty solid book.
Amazon Verified review
Randy Riley - Rooster976Jul 15, 2024
4
Its a pretty solid book. The examples are ugly which I don’t like is a visual artist. Seems like he could’ve paid someone to make models instead of using primitive objects. Honestly, I wouldn’t get this book until I did the unity pathways to success, the unity free tutorials on their webpage. I think I may have returned this book. But that’s only because I’m a minimalist.
Harrison Ferrone was born in Chicago, IL. Most days, you can find him creating instructional content for LinkedIn Learning or trying to learn something new. He holds various fancy looking pieces of paper from the University of Colorado at Boulder and Columbia College Chicago, and despite being a proud alumnus, most of these are stored in a basement somewhere. After a few years as an iOS developer at small start-ups, and one Fortune 500 company, he fell into a teaching career and never looked back. Throughout all this, he's bought many books, acquired a few cats, worked abroad, and continually wondered why Neuromancer isn't on more course syllabi
A subscription provides you with full access to view all Packt and licnesed content online, this includes exclusive access to Early Access titles. Depending on the tier chosen you can also earn credits and discounts to use for owning content
How can I cancel my subscription?
To cancel your subscription with us simply go to the account page - found in the top right of the page or at https://subscription.packtpub.com/my-account/subscription - From here you will see the ‘cancel subscription’ button in the grey box with your subscription information in.
What are credits?
Credits can be earned from reading 40 section of any title within the payment cycle - a month starting from the day of subscription payment. You also earn a Credit every month if you subscribe to our annual or 18 month plans. Credits can be used to buy books DRM free, the same way that you would pay for a book. Your credits can be found in the subscription homepage - subscription.packtpub.com - clicking on ‘the my’ library dropdown and selecting ‘credits’.
What happens if an Early Access Course is cancelled?
Projects are rarely cancelled, but sometimes it's unavoidable. If an Early Access course is cancelled or excessively delayed, you can exchange your purchase for another course. For further details, please contact us here.
Where can I send feedback about an Early Access title?
If you have any feedback about the product you're reading, or Early Access in general, then please fill out a contact form here and we'll make sure the feedback gets to the right team.
Can I download the code files for Early Access titles?
We try to ensure that all books in Early Access have code available to use, download, and fork on GitHub. This helps us be more agile in the development of the book, and helps keep the often changing code base of new versions and new technologies as up to date as possible. Unfortunately, however, there will be rare cases when it is not possible for us to have downloadable code samples available until publication.
When we publish the book, the code files will also be available to download from the Packt website.
How accurate is the publication date?
The publication date is as accurate as we can be at any point in the project. Unfortunately, delays can happen. Often those delays are out of our control, such as changes to the technology code base or delays in the tech release. We do our best to give you an accurate estimate of the publication date at any given time, and as more chapters are delivered, the more accurate the delivery date will become.
How will I know when new chapters are ready?
We'll let you know every time there has been an update to a course that you've bought in Early Access. You'll get an email to let you know there has been a new chapter, or a change to a previous chapter. The new chapters are automatically added to your account, so you can also check back there any time you're ready and download or read them online.
I am a Packt subscriber, do I get Early Access?
Yes, all Early Access content is fully available through your subscription. You will need to have a paid for or active trial subscription in order to access all titles.
How is Early Access delivered?
Early Access is currently only available as a PDF or through our online reader. As we make changes or add new chapters, the files in your Packt account will be updated so you can download them again or view them online immediately.
How do I buy Early Access content?
Early Access is a way of us getting our content to you quicker, but the method of buying the Early Access course is still the same. Just find the course you want to buy, go through the check-out steps, and you’ll get a confirmation email from us with information and a link to the relevant Early Access courses.
What is Early Access?
Keeping up to date with the latest technology is difficult; new versions, new frameworks, new techniques. This feature gives you a head-start to our content, as it's being created. With Early Access you'll receive each chapter as it's written, and get regular updates throughout the product's development, as well as the final course as soon as it's ready.We created Early Access as a means of giving you the information you need, as soon as it's available. As we go through the process of developing a course, 99% of it can be ready but we can't publish until that last 1% falls in to place. Early Access helps to unlock the potential of our content early, to help you start your learning when you need it most. You not only get access to every chapter as it's delivered, edited, and updated, but you'll also get the finalized, DRM-free product to download in any format you want when it's published. As a member of Packt, you'll also be eligible for our exclusive offers, including a free course every day, and discounts on new and popular titles.