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Learning C# by Developing Games with Unity 3D Beginner's Guide

You're reading from   Learning C# by Developing Games with Unity 3D Beginner's Guide The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696586
Length 292 pages
Edition 1st Edition
Languages
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Author (1):
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Terry Norton Terry Norton
Author Profile Icon Terry Norton
Terry Norton
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Toc

Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Making Decisions in Code 6. Using Dot Syntax for Object Communication 7. Creating the Gameplay is Just a Part of the Game 8. Developing the State Machine 9. Start Building a Game and Get the Basic Structure Running 10. Moving Around, Collisions, and Keeping Score 11. Summarizing Your New Coding Skills A. Initial State Machine files B. Completed code files for Chapters 9 and 10 C. Pop Quiz Answers Index

Time for action – create a dictionary of pony names and keys


Create a Dictionary using type int for the keys.

  1. Modify LearningScript as shown in the next screenshot.

  2. Save the file.

  3. In Unity, click on Play.

What just happened?

Here is the output to Unity's Console.

The analysis of code is as follows:

  • The code on line 8 is as follows:

    Dictionary<int, string> myFavoritePonies = new Dictionary<int, string>();

    Declaring a Dictionary is very similar to declaring a List.

    A Dictionary requires you to specify the type for the Key.

    This example used integers for the keys.

  • The code on lines 10 and 11 is as follows:

    myFavoritePonies.Add(10, "Princess Cadence");
    myFavoritePonies.Add(20, "Fluttershy");

    Here you added two ponies using Add, just like you did for a List.

  • The code on lines 12 and 18 with its description is as follows:

    myFavoritePonies[30] = "Nightmare Moon";
    myFavoritePonies[40] = "Rainbow Dash";

    Here you added ponies by assigning the pony name to a particular dictionary key.

Using a Collection...

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