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Learning C# by Developing Games with Unity 3D Beginner's Guide

You're reading from   Learning C# by Developing Games with Unity 3D Beginner's Guide The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696586
Length 292 pages
Edition 1st Edition
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Author (1):
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Terry Norton Terry Norton
Author Profile Icon Terry Norton
Terry Norton
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Making Decisions in Code 6. Using Dot Syntax for Object Communication 7. Creating the Gameplay is Just a Part of the Game 8. Developing the State Machine 9. Start Building a Game and Get the Basic Structure Running 10. Moving Around, Collisions, and Keeping Score 11. Summarizing Your New Coding Skills A. Initial State Machine files B. Completed code files for Chapters 9 and 10 C. Pop Quiz Answers Index

Chapter 3. Getting into the Details of Variables

Initially, computer programming appears difficult to beginners due to the fact how words are used in code. It's not the actual words that cause the problem because, for the most part, many of the words are the same words that we use in our everyday life. C# is not a foreign language. The main problem is that the words simply don't read like the typical sentences we are all used to. You know how to say the words and you know how to spell the words. What you don't know is where and why you need to put them in that crazy looking grammar, that is, the syntax that makes up a C #statement.

In this chapter, we will learn some of the basic rules for writing a C# statement. We will also be introduced to many of the words that C# uses and the proper placement of these words in the C# statements when we create our variables.

In this chapter we will cover the following topics:

  • Writing C# statements properly
  • Using C# syntax to...
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