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Learn Three.js

You're reading from   Learn Three.js Programming 3D animations and visualizations for the web with HTML5 and WebGL

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781788833288
Length 528 pages
Edition 3rd Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (14) Chapters Close

Preface 1. Creating Your First 3D Scene with Three.js 2. The Basic Components that Make Up a Three.js Application FREE CHAPTER 3. Working with Light Sources in Three.js 4. Working with Three.js Materials 5. Learning to Work with Geometries 6. Advanced Geometries and Binary Operations 7. Points and Sprites 8. Creating and Loading Advanced Meshes and Geometries 9. Animations and Moving the Camera 10. Loading and Working with Textures 11. Render Postprocessing 12. Adding Physics and Sounds to Your Scene 13. Other Books You May Enjoy

Loading geometries from external resources

Three.js can read a number of 3D file formats and import geometries and meshes defined in those files. The following table shows the file formats that are supported by Three.js:

Format

Description

JSON

Three.js has its own JSON format that you can use to declaratively define a geometry or a scene. Even though this isn't an official format, it's very easy to use and comes in very handy when you want to reuse complex geometries or scenes.

OBJ or MTL

OBJ is a simple 3D format first developed by Wavefront Technologies. It's one of the most widely adopted 3D file formats and is used to define the geometry of an object. MTL is a companion format to OBJ. In an MTL file, the material of the objects in an OBJ file is specified.

Three.js also has a custom OBJ exporter, called OBJExporter...

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