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Learn Three.js

You're reading from   Learn Three.js Programming 3D animations and visualizations for the web with HTML5 and WebGL

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781788833288
Length 528 pages
Edition 3rd Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (14) Chapters Close

Preface 1. Creating Your First 3D Scene with Three.js 2. The Basic Components that Make Up a Three.js Application FREE CHAPTER 3. Working with Light Sources in Three.js 4. Working with Three.js Materials 5. Learning to Work with Geometries 6. Advanced Geometries and Binary Operations 7. Points and Sprites 8. Creating and Loading Advanced Meshes and Geometries 9. Animations and Moving the Camera 10. Loading and Working with Textures 11. Render Postprocessing 12. Adding Physics and Sounds to Your Scene 13. Other Books You May Enjoy

Physi.js supported shapes

Physijs provides a number of shapes you can use to wrap your geometries. In this section, we'll walk you through all the available Physijs meshes and demonstrate these meshes through an example. Remember that all you have to do to use these meshes is replace the THREE.Mesh constructor with one of these meshes.

The following table provides an overview of the meshes that are available in Physijs:

Name

Description

Physijs.PlaneMesh

This mesh can be used to create a zero-thickness plane. You could also use BoxMesh for this, together with THREE.BoxGeometry with low height.

Physijs.BoxMesh

If you have geometries that look like cubes, use this mesh. For instance, this is a good match for
THREE.BoxGeometry.

Physijs.SphereMesh

For sphere shapes, use this geometry. This geometry is a good...

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