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Learn C Programming

You're reading from   Learn C Programming A beginner's guide to learning C programming the easy and disciplined way

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781789349917
Length 646 pages
Edition 1st Edition
Languages
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Author (1):
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Jeff Szuhay Jeff Szuhay
Author Profile Icon Jeff Szuhay
Jeff Szuhay
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Toc

Table of Contents (33) Chapters Close

Preface 1. Section 1: C Fundamentals
2. Running Hello, World! FREE CHAPTER 3. Understanding Program Structure 4. Working with Basic Data Types 5. Using Variables and Assignment 6. Exploring Operators and Expressions 7. Exploring Conditional Program Flow 8. Exploring Loops and Iteration 9. Creating and Using Enumerations 10. Section 2: Complex Data Types
11. Creating and Using Structures 12. Creating Custom Data Types with typedef 13. Working with Arrays 14. Working with Multi-Dimensional Arrays 15. Using Pointers 16. Understanding Arrays and Pointers 17. Working with Strings 18. Creating and Using More Complex Structures 19. Section 3: Memory Manipulation
20. Understanding Memory Allocation and Lifetime 21. Using Dynamic Memory Allocation 22. Section 4: Input and Output
23. Exploring Formatted Output 24. Getting Input from the Command Line 25. Exploring Formatted Input 26. Working with Files 27. Using File Input and File Output 28. Section 5: Building Blocks for Larger Programs
29. Working with Multi-File Programs 30. Understanding Scope 31. Other Books You May Enjoy Appendix

Summary

In the previous chapter, we created a program where every structure and every function in each source file was available to every other source file. Such accessibility is not always desirable, especially in very large programs with many source files.

In this chapter, we learned about the three components of scope: visibility, extent, and linkage. For variables, we applied those concepts to various levels of scope: block/local, function parameters, file, and global scope. We then learned how these concepts applied to the five storage classes: auto, register, extern, static, and typedef.

We saw how functions have simpler scoping rules than variables. We saw how header files allow functions to be global across multiple files, wherever the header is included. We then applied the static keyword to functions to limit their scope to just a single compilation unit.

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