What this book covers
Chapter 1, GUI Basics – Building an Interface, introduces the basic components and layouts of Kivy and how to integrate them through the Kivy Language.
Chapter 2, Graphics – the Canvas, explains the use of the canvas and how to draw vector figures on the screen.
Chapter 3, Widget Events – Binding Actions, teaches how to connect the interactions of the user through the interface with particular code inside the program.
Chapter 4, Improving the User Experience, introduces a collection of useful components to enrich the interaction of the user with the interface.
Chapter 5, Invaders Revenge – an Interactive Multi-touch Game, presents components and strategies to build highly interactive applications.
Chapter 6, Kivy Player – a TED Video Streamer, builds a responsive and professional-looking interface to control a video stream service.