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iOS Game Development By Example

You're reading from   iOS Game Development By Example Learn how to develop an ace game for your iOS device, using Sprite Kit

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Product type Paperback
Published in Aug 2015
Publisher Packt
ISBN-13 9781785284694
Length 220 pages
Edition 1st Edition
Languages
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Author (1):
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Samanyu Chopra Samanyu Chopra
Author Profile Icon Samanyu Chopra
Samanyu Chopra
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Table of Contents (12) Chapters Close

Preface 1. An Introduction to Sprite Kit FREE CHAPTER 2. Scenes in Sprite Kit 3. Sprites 4. Nodes in Sprite Kit 5. Physics in Sprite Kit 6. Animating Sprites, Controls, and SceneKit 7. Particle Effects and Shaders 8. Handling Multiple Scenes and Levels 9. Performance Enhancement and Extras 10. Revisiting Our Game and More on iOS 9 Index

Optimizing game levels


A game continuously running at the same difficulty will become monotonous, and soon the user will lose interest in it. So, how can you make your game interesting, exciting, and challenging? If your game keeps on increasing its difficulty and adds new challenges for the user, it will remain interesting till the end.

Different levels in a game are nothing but sections or parts of the game. Normally, in most of the games, the game scenes are divided into multiple levels. Levels divide a game into small excerpts and only one level is loaded at a time. In a game, levels can be denoted by different names, such as rounds, stages, chapters, acts, maps, worlds, and so on. Different levels can be represented via names or numbers. In case of representing a level by a numbering system, it is a clear analogy that the higher the number, the greater the level.

The names of the levels are the first impressions of a game's level; it is advisable to give a brief thought to this. Let's...

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