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iOS 9 Game development Essentials

You're reading from   iOS 9 Game development Essentials Design, build, and publish an iOS game from scratch using the stunning features of iOS 9

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781784391430
Length 224 pages
Edition 1st Edition
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Author (1):
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Chuck Gaffney Chuck Gaffney
Author Profile Icon Chuck Gaffney
Chuck Gaffney
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Table of Contents (10) Chapters Close

Preface 1. The Swift Programming Language 2. Structuring and Planning a Game Using iOS 9 Storyboards and Segues FREE CHAPTER 3. SpriteKit and 2D Game Design 4. SceneKit and 3D Game Design 5. GameplayKit 6. Exhibit the Metal in Your Game 7. Publishing Our iOS Game 8. The Future of iOS Game Development Index

Chapter 7. Publishing Our iOS Game

Creating a great game is hard work. Our goal as game developers is to have an application that can be played by thousands, if not millions of people. We want them to play what we crafted in those long weeks and months. Before the app is released, we'd also probably want to have others test the game to weed out any bugs that might have been missed. Publishing on the iOS platform can allow us to do both.

We can allow others to try out our games before release through the TestFlight service, and of course, we can then submit our game for release on the Apple App Store. After release, we can submit updates. These updates and future versions could be just to patch up some minor bugs we might have missed in the initial releases, add new features, such as levels, achievements, and other Apple services, or we might need to update our app later on to adhere to the eventual updates that will happen with the iOS platform.

In this chapter, we are going...

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