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iOS 9 Game development Essentials

You're reading from   iOS 9 Game development Essentials Design, build, and publish an iOS game from scratch using the stunning features of iOS 9

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781784391430
Length 224 pages
Edition 1st Edition
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Author (1):
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Chuck Gaffney Chuck Gaffney
Author Profile Icon Chuck Gaffney
Chuck Gaffney
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Table of Contents (10) Chapters Close

Preface 1. The Swift Programming Language 2. Structuring and Planning a Game Using iOS 9 Storyboards and Segues FREE CHAPTER 3. SpriteKit and 2D Game Design 4. SceneKit and 3D Game Design 5. GameplayKit 6. Exhibit the Metal in Your Game 7. Publishing Our iOS Game 8. The Future of iOS Game Development Index

The Apple Metal API and the graphics pipeline


One of the rules, if not the golden rule of modern video game development, is to keep our games running constantly at 60 frames per second or greater. If developing for VR devices and applications, this is of even more importance as dropped frame rates could lead to a sickening and game ending experience for the player.

In the past, being lean was the name of the game; hardware limitations prevented much from not only being written to the screen but how much memory storage a game could hold. This limited the number of scenes, characters, effects, and levels. In the past, game development was built more with an engineering mindset, so the developers made the things work with what little they had. Many of the games on 8-bit systems and earlier had levels and characters that were only different because of elaborate sprite slicing and recoloring.

Over time, advances in hardware, particularly that of GPUs allowed for richer graphical experiences. This...

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