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iOS 9 Game development Essentials

You're reading from   iOS 9 Game development Essentials Design, build, and publish an iOS game from scratch using the stunning features of iOS 9

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781784391430
Length 224 pages
Edition 1st Edition
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Author (1):
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Chuck Gaffney Chuck Gaffney
Author Profile Icon Chuck Gaffney
Chuck Gaffney
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Toc

Table of Contents (10) Chapters Close

Preface 1. The Swift Programming Language 2. Structuring and Planning a Game Using iOS 9 Storyboards and Segues FREE CHAPTER 3. SpriteKit and 2D Game Design 4. SceneKit and 3D Game Design 5. GameplayKit 6. Exhibit the Metal in Your Game 7. Publishing Our iOS Game 8. The Future of iOS Game Development Index

Our first SceneKit scene – the Xcode template


3D art and animation is a very in-depth topic. We could go on ad nauseam about materials, shaders, lighting, sculpting, PVR textures, and all of the topics of what makes great 3D objects for games, movies, architecture, or any other 3D object-based application.

Some of the details of these topics are beyond the scope of this book, so for now, let's keep things simple.

Let's work with the default SceneKit scene and objects that Xcode gives us as a start, as shown in the preceding image:

Note

As of the time of writing this book, we used the SceneKit template for Xcode 7 – Beta. Based on the version you use, there might be some differences.

  1. First, open Xcode, create a new project, and select the Game template.

  2. Next, name your project, make sure that the Game Technology field says SceneKit, and click on Next.

  3. The project files and structure are about the same as we saw with SpriteKit but with a couple of differences, particularly the art.scnassets folder...

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