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iOS 14 Programming for Beginners

You're reading from   iOS 14 Programming for Beginners Get started with building iOS apps with Swift 5.3 and Xcode 12

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Product type Paperback
Published in Nov 2020
Publisher Packt
ISBN-13 9781800209749
Length 766 pages
Edition 5th Edition
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Author (1):
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Ahmad Sahar Ahmad Sahar
Author Profile Icon Ahmad Sahar
Ahmad Sahar
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Table of Contents (31) Chapters Close

Preface 1. Section 1: Swift
2. Chapter 1: Getting Familiar with Xcode FREE CHAPTER 3. Chapter 2: Simple Values and Types 4. Chapter 3: Conditionals and Optionals 5. Chapter 4: Range Operators and Loops 6. Chapter 5: Collection Types 7. Chapter 6: Functions and Closures 8. Chapter 7: Classes, Structures, and Enumerations 9. Chapter 8: Protocols, Extensions, and Error Handling 10. Section 2:Design
11. Chapter 9: Setting Up the User Interface 12. Chapter 10: Building Your User Interface 13. Chapter 11: Finishing Up Your User Interface 14. Chapter 12: Modifying and Configuring Cells 15. Section 3:Code
16. Chapter 13: Getting Started with MVC and Collection Views 17. Chapter 14: Getting Data into Collection Views 18. Chapter 16: Getting Started with MapKit 19. Chapter 17: Getting Started with JSON Files 20. Chapter 18: Displaying Data in a Static Table View 21. Chapter 19: Getting Started with Custom UIControls 22. Chapter 20: Getting Started with Cameras and Photo Libraries 23. Chapter 21: Understanding Core Data 24. Section 4:Features
25. Chapter 22: Getting Started with Apple Silicon Macs 26. Chapter 23: Getting Started with SwiftUI 27. Chapter 24: Getting Started with Widgets 28. Chapter 25: Getting Started with App Clips 29. Chapter 26: Testing and Submitting Your App to the App Store 30. Other Books You May Enjoy

Understanding classes

Let's say you want to store the following:

  • Individual employee information for a company
  • Items for sale on an e-commerce site
  • Items you have in your house for insurance purposes

You would use a class for this.

A class groups together variables or constants used to represent an object. Variables or constants associated with a class are called properties.

A class can also contain functions that perform specific tasks. Functions associated with a class are called methods.

Once you have declared and defined a class, you can create instances of that class. Imagine you are creating an app for a zoo. If you have an Animal class, you can use instances of that class to represent different animal types at the zoo. Each of these instances will have different values for their properties.

Here's what a class declaration and definition looks like:

class ClassName {
     property1
    ...
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