We're getting on to the last topic of the chapter: the transition screens. We have three of them in the game kit:
- The quick transition screen, which fades in and out, and returns the player to the last checkpoint should they have any lives left:
![](https://static.packt-cdn.com/products/9781789538335/graphics/assets/1a77455b-5640-4648-8435-d154c4f03727.png)
- This is the loading scene, which is activated whenever we go from one scene to another:
![](https://static.packt-cdn.com/products/9781789538335/graphics/assets/6c6830ad-26fe-42eb-b6e3-634f49f86610.png)
- This is the Game Over scene, which is activated whenever we die and don't have any lives left:
![](https://static.packt-cdn.com/products/9781789538335/graphics/assets/76869ac2-7004-4eb1-8def-b61a1ebdc2a7.png)
We can look for the ScreenFader prefab in the folder at Assets | 2D or 3DGameKit | Prefabs | Scene Control, and drag and drop it into our scene:
![](https://static.packt-cdn.com/products/9781789538335/graphics/assets/9dffe87f-f0e5-4f6b-a649-a2241341204d.png)
As we can see, the fading duration is half a second. This applies for every screen, no matter the trigger that causes it. Let's now read about every property:
Fader Canvas Group | This has a reference to the fader screen, which is the one we use for going back to checkpoints... |