As I mentioned earlier, when we discussed the Emitter class, it manages and emits particles. In a typical particle system, you may have many emitters. In our game, we will eventually allow for multiple emitters, but in this tool, we will keep to a single emitter for simplicity. We have four functions defined in the Emitter class, and we will be changing three of them. The only function that will not require a change is the GetFreeParticle function. If you don't remember, GetFreeParticle loops through m_particle_pool (the particle pool attribute) looking for particles that are not marked as active (particle->m_active == false). If it finds one, it returns that particle. If not, it returns null.
United States
Great Britain
India
Germany
France
Canada
Russia
Spain
Brazil
Australia
Singapore
Hungary
Ukraine
Luxembourg
Estonia
Lithuania
South Korea
Turkey
Switzerland
Colombia
Taiwan
Chile
Norway
Ecuador
Indonesia
New Zealand
Cyprus
Denmark
Finland
Poland
Malta
Czechia
Austria
Sweden
Italy
Egypt
Belgium
Portugal
Slovenia
Ireland
Romania
Greece
Argentina
Netherlands
Bulgaria
Latvia
South Africa
Malaysia
Japan
Slovakia
Philippines
Mexico
Thailand