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Hands-On Design Patterns with Delphi

You're reading from   Hands-On Design Patterns with Delphi Build applications using idiomatic, extensible, and concurrent design patterns in Delphi

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Product type Paperback
Published in Feb 2019
Publisher Packt
ISBN-13 9781789343243
Length 476 pages
Edition 1st Edition
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Author (1):
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Primož Gabrijelčič Primož Gabrijelčič
Author Profile Icon Primož Gabrijelčič
Primož Gabrijelčič
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Toc

Table of Contents (19) Chapters Close

Preface 1. Section 1: Design Pattern Essentials FREE CHAPTER
2. Introduction to patterns 3. Section 2: Creational Patterns
4. Singleton, Dependency Injection, Lazy Initialization, and Object Pool 5. Factory Method, Abstract Factory, Prototype, and Builder 6. Section 3: Structural Patterns
7. Composite, Flyweight, Marker Interface, and Bridge 8. Adapter, Proxy, Decorator, and Facade 9. Section 4: Behavioral Patterns
10. Nullable Value, Template Method, Command, and State 11. Iterator, Visitor, Observer, and Memento 12. Section 5: Concurrency Patterns
13. Locking patterns 14. Thread pool, Messaging, Future and Pipeline 15. Section 6: Miscellaneous Patterns
16. Designing Delphi Programs 17. Other Kinds of Patterns 18. Other Books You May Enjoy

Summary

In this chapter, we have examined four more behavioral patterns. They are a bit more complex than the patterns from the previous chapter, but they also help a lot with organizing the code and are well worth your consideration.

The iterator pattern is well-known to Delphi programmers. Most of you know how to write a for..in loop, even though the implementation details hiding behind this construct may not be your biggest concern. In this chapter, we have also explored the other part of iterators, namely, how to use them as a tool for writing generic algorithms.

This chapter continued with the visitor pattern, which is in some aspects iterator's counterpart. Unlike the iterator, this pattern wasn't designed to walk over data structures, but to iterate over complex object structures. With a proper implementation, it allows us to open a small window into object internals...

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