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Going the Distance with Babylon.js

You're reading from   Going the Distance with Babylon.js Building extensible, maintainable, and attractive browser-based interactive applications using JavaScript

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781801076586
Length 426 pages
Edition 1st Edition
Languages
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Author (1):
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Josh Elster Josh Elster
Author Profile Icon Josh Elster
Josh Elster
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Building the Application
2. Chapter 1: The Space-Truckers Operation Manual FREE CHAPTER 3. Chapter 2: Ramping up on Babylon.js 4. Chapter 3: Establishing the Development Workflow 5. Chapter 4: Creating the Application 6. Chapter 5: Adding a Cut Scene and Handling Input 7. Part 2: Constructing the Game
8. Chapter 6: Implementing the Game Mechanics 9. Chapter 7: Processing Route Data 10. Chapter 8: Building the Driving Game 11. Chapter 9: Calculating and Displaying Scoring Results 12. Chapter 10: Improving the Environment with Lighting and Materials 13. Part 3: Going the Distance
14. Chapter 11: Scratching the Surface of Shaders 15. Chapter 12: Measuring and Optimizing Performance 16. Chapter 13: Converting the Application to a PWA 17. Chapter 14: Extended Topics, Extended 18. Index 19. Other Books You May Enjoy

Integrating the Main Menu

Despite the potentially intimidating heading, there’s really not a whole lot we’ll need to do in order to incorporate all of the work from our snippets into the application’s code structure. In fact, after all of the effort and journeying we’ve done throughout this chapter, it may feel a bit anti-climactic when we finish this part of the work.

The most straightforward and simple way to do it is to copy and paste the whole of the MainMenuScene class from the snippet into your local file, making sure to entirely replace the existing class declaration. You’ll need to only slightly adjust your import statements; here are the two most relevant lines where this changes:

import { Scene, Vector3, Scalar, Observable, Sound, HemisphericLight } from "@babylonjs/core";
import { AdvancedDynamicTexture, Rectangle, Image, Button, Control, TextBlock, Grid, TextWrapping } from "@babylonjs/gui";

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