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Going the Distance with Babylon.js

You're reading from   Going the Distance with Babylon.js Building extensible, maintainable, and attractive browser-based interactive applications using JavaScript

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781801076586
Length 426 pages
Edition 1st Edition
Languages
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Author (1):
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Josh Elster Josh Elster
Author Profile Icon Josh Elster
Josh Elster
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Building the Application
2. Chapter 1: The Space-Truckers Operation Manual FREE CHAPTER 3. Chapter 2: Ramping up on Babylon.js 4. Chapter 3: Establishing the Development Workflow 5. Chapter 4: Creating the Application 6. Chapter 5: Adding a Cut Scene and Handling Input 7. Part 2: Constructing the Game
8. Chapter 6: Implementing the Game Mechanics 9. Chapter 7: Processing Route Data 10. Chapter 8: Building the Driving Game 11. Chapter 9: Calculating and Displaying Scoring Results 12. Chapter 10: Improving the Environment with Lighting and Materials 13. Part 3: Going the Distance
14. Chapter 11: Scratching the Surface of Shaders 15. Chapter 12: Measuring and Optimizing Performance 16. Chapter 13: Converting the Application to a PWA 17. Chapter 14: Extended Topics, Extended 18. Index 19. Other Books You May Enjoy

Crafting a PG Snippet

Before we can use our PG code in our application, we’re going to need to do some light refactoring. A little bit of preparation can save a lot of time later! The things we’re going to change are select pieces of code that could vary between the PG and local environments, such as texture paths and URLs, along with some minor structural modifications. For your convenience, here’s a link to the refactored snippet. If you are just joining us here in the journey, use the link below. If you’ve been following along, substitute your own snippet URL for the following one. Start by opening your favorite browser and navigating to either your own snippet or to https://playground.babylonjs.com/#0UYAPE#42.

Cleaning up the BABYLON Namespace Prefix

One of the things that you may have found annoying about coding in the PG is how in the PG it’s necessary to always prefix BJS types with the BABYLON namespace. This is not ideal, but we can...

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